Midwest Staging Server
Online NA 216.245.176.210:28015 checked 8m ago
Server instruments
last reading Thu 07:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 67 · below 20 is lag, below 10 is badEntities
48 h range 127,037–146,692 · memory 3,093 MBUptime
22 h 0 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Friday 30 October, 09:07 UTC, in 23h. Its weekly schedule tag · low confidence
Coming wipes
- WPT 1Fri 30 Oct, 09:07 UTC23h
- WPT 2Thu 5 Nov, 19:00 UTC7d 9hFW
- WPT 3Fri 6 Nov, 09:07 UTC7d 23h
- WPT 4Fri 13 Nov, 09:07 UTC14d 23h
- WPT 5Fri 20 Nov, 09:07 UTC21d 23h
- WPT 6Fri 27 Nov, 09:07 UTC28d 23h
- WPT 7Thu 3 Dec, 19:00 UTC35d 9hFW
- WPT 8Fri 4 Dec, 09:07 UTC35d 23h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 10 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 25 Sep, 09:07 UTC34d ago | 2 | – | running | 0 |
| Thu 24 Sep, 14:52 UTC34d ago | 2 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 19/250
- 22/250
- 198/250
- 134/200
- 8/100
- 10/200
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on Midwest Staging Server?
At their busiest, its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 10 hours.
When does Midwest Staging Server wipe?
Its tag guides the prediction: too few of Midwest Staging Server's wipes are on record to confirm its schedule. Friday 30 October at 09:07 UTC is when its next wipe is due. The world in play was created 34 days 15 hours ago. The tags state a wipe schedule of one wipe a week.
Tag meanings
Which tags does Midwest Staging Server carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): Slots: 100; ts12 (Group limit): You may team up with at most 12; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^w (Weekly): Wipe cycle: weekly; NA (North America): The server browser files it under North America from Midwest Staging Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Midwest Staging Server?
Rust Metrics lists featuring Midwest Staging Server: Rust community servers: live readings and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Community (not modded, not official) and No plugins at all; Server tag: Weekly ^w; Group limit: 5 or more; Wipe schedule: Weekly.
Player count
What position does Midwest Staging Server hold among Rust servers?
Ranked by seven-day player hours, Midwest Staging Server sits at #15,335 and #1,509 in North America, inside the top 69%.
How full does Midwest Staging Server get?
0 of 100 slots are filled on Midwest Staging Server right now. Check: player average. 0 over the last seven days.
Server details
Where does Midwest Staging Server sit?
Midwest Staging Server gives North America as its location, with the NA tag. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 216.245.176.210:28015.
What Rust version is Midwest Staging Server on?
Reading: Midwest Staging Server, Rust network protocol 2635 and build 168909, Windows. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for Midwest Staging Server?
Reading: 95 server fps on average across the last 48 hours. It never dropped below 67. Reading: 146,692 entities at the highest. That covers buildings, deployables and everything else. Reading: 3,449 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
Is Midwest Staging Server up, and how often does it stay up?
Check: connection. Midwest Staging Server is online at this moment. Check: restart. The uptime it reports puts the last restart about 22 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Map and rules
How is Midwest Staging Server configured, and what rules are in force?
Check: gather rate. The name Midwest Staging Server does not state one. Check: group limit. Up to 12 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.
What map is Midwest Staging Server on?
Check: map. Procedural, size 4,500, seed 2797472621, generated by the game on Midwest Staging Server. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
How do you connect to Midwest Staging Server?
To join: start Rust, press F1 and type client.connect 216.245.176.210:28015. Or press Launch Rust here and Steam opens the game and connects you. https://discord.com/invite/RnZSuvqXjW is where its website sits.