Rust Private Server
Online 216.201.72.30:10000 checked 7m ago
Server instruments
last reading Wed 17:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 82 · below 20 is lag, below 10 is badEntities
48 h range 140,891–143,463 · memory 3,710 MBUptime
3 days 22 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 105/700
- 30/1000
- 244/700
- 134/1000
- 8/1000
- 372/1000
Quick answers
from the figures on this pageReset cycle
How often does Rust Private Server wipe, and when?
The estimate for Rust Private Server's next wipe comes from the force wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. 53 days 22 hours ago the current world was made. A monthly wipe schedule is published in its tags.
Lists and filters
How should you read the tags on Rust Private Server?
These are the tags Rust Private Server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): Slots: 40; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163207 (Build): The server runs game build 163207; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Rust Private Server?
On Rust Metrics, Rust Private Server sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Occupancy
Where does Rust Private Server sit in the rankings?
Player hours over seven days put Rust Private Server at #15,348, in the top 69% of all ranked servers.
What is the population on Rust Private Server?
0 of 40 slots are filled on Rust Private Server right now. Seven-day reading: 0 players on average.
Server details
What location is Rust Private Server hosted in?
Reading: location. Rust Private Server gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 216.201.72.30:10000.
What Rust version is Rust Private Server on?
Version check: Rust network protocol 2633 and build 163207 on Linux, run by Rust Private Server. To get in, your game needs the same protocol; Steam applies the update.
How does Rust Private Server perform?
Over the last 48 hours the average was 126 server fps; the floor was 82. Check: entities. The peak was 143,463, counting buildings, deployables and the rest of the world. Memory peak: 4,248 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on Rust Private Server, and is it online?
Check: connection. Rust Private Server is online at this moment. Check: restart. The uptime it reports puts the last restart about 3 days 22 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
What rules does Rust Private Server enforce, and what are its settings?
No gather rate appears in the name: Rust Private Server. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. The server calls itself vanilla, with this meaning: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Rust Private Server?
Check: map. Procedural, size 5,000, seed 1, generated by the game on Rust Private Server. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
How can you get onto Rust Private Server?
Check: join. Open Rust, press F1, then enter client.connect 216.201.72.30:10000. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.