Nates
Online 216.201.72.11:9080 checked 13m ago
Server instruments
last reading Thu 22:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 212 · below 20 is lag, below 10 is badEntities
48 h range 44,356–46,638 · memory 3,872 MBUptime
15 days 23 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 18h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 15/700
- 45/700
- 8/1000
- 39/1000
- 71/1000
- 142/1000
Quick answers
from the figures on this pageReset cycle
How often does Nates wipe, and when?
An estimate from the force wipe gives Nates's next wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world in play was created 174 days 12 hours ago. A monthly wipe schedule is published in its tags.
Tags
How should you read the tags on Nates?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): Slots: 40; ts8 (Group limit): Team cap of 8, which is the game default; v2624 (Protocol): Match the game version: protocol 2624 is required; cs150997 (Build): The server runs game build 150997; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server from Nates. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Nates?
On Rust Metrics, Nates sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player count
What position does Nates hold among Rust servers?
Ranking for Nates: #15,262 on seven-day player hours, top 69% of all ranked servers.
What is the population on Nates?
0 of 40 slots are filled on Nates right now. A seven-day average of 0 players is the reading.
Operator and location
Which location does Nates run from?
No region comes from Nates. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 216.201.72.11:9080.
What Rust version is Nates on?
Rust network protocol 2624 and build 150997 on Linux is the build Nates runs. To get in, your game needs the same protocol; Steam applies the update.
How does Nates perform?
Reading: 224 server fps on average across the last 48 hours. It never dropped below 212. Reading: 46,638 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 4,267 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on Nates, and is it online?
Check: connection. Nates is online at this moment. By its reported uptime, the last restart was roughly 15 days 23 hours ago. Uptime for the last 7 full days: 143 of 168 hours, or 85%. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
What rules does Nates enforce, and what are its settings?
Reading the name gives no gather rate for Nates. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. The server calls itself vanilla, with this meaning: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Nates?
Check: map. Procedural, size 3,000, seed 1, generated by the game on Nates. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
What do you do to join Nates?
Check: join. Open Rust, press F1, then enter client.connect 216.201.72.11:9080. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.