Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree
Online 216.105.171.155:28015 checked 7m ago
Server instruments
last reading Fri 08:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 72 · below 20 is lag, below 10 is badEntities
48 h range 109,186–116,140 · memory 1,828 MBUptime
1 h 0 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 22% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 03:12 UTC27d ago | 5 | – | running | 2 |
| Thu 1 Oct, 18:18 UTC FW28d ago | 5 | – | 1.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 381/400
- 827/850
- 334/330
- 507/550
- 80/100
- 52/1000
Quick answers
from the figures on this pageWipe timing
What happens on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree when wipe day comes?
An average of 5 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in.
What wipe timing does Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree follow?
Its rhythm cannot be told from the wipes of Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 27 days 6 hours ago.
Lists and filters
How should you read the tags on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?
These are the tags Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp30 (Max players): The server holds 30 slots; ts10 (Group limit): Team cap: 10; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?
These Rust Metrics lists carry Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree: 2x Rust servers, checked live and Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
Occupancy
Where does Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree sit in the rankings?
Player hours over seven days put Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree at #4,806, in the top 22% of all ranked servers.
How full does Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree get?
Current headcount on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree: 0 players, 30 slots available. Seven-day check: 0 players on average. Peak reading: 4. The last 48 hours peaked at 00:00 UTC, averaging 2 players at that hour.
Operator and location
Which location does Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree run from?
No region comes from Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 216.105.171.155:28015.
What Rust version is Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree on?
Reading: Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.
Is performance on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree within range?
Over the last 48 hours the average was 96 server fps; the floor was 72. Peak entity count: 116,140. Buildings, deployables and all else included. Memory peak: 3,172 MB. Lag, as players feel it, is low fps plus a climbing entity count.
Is Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree up, and how often does it stay up?
Reading: online. Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree answers right now. By its reported uptime, the last restart was roughly 1 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Rules and settings
What rules does Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree enforce, and what are its settings?
The name carries the rate: 2x gather on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree. The cap on groups is 10 players. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree on?
Size 4,000 and seed 170709633: the game generates the procedural map on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
How do you connect to Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?
To join: start Rust, press F1 and type client.connect 216.105.171.155:28015. Or press Launch Rust here and Steam opens the game and connects you.