RUST METRICSFlight deck · live data
Data live Servers11,634 Players56,511 Populated3,185 Fresh wipes 3 h139 Scan5 min
‹ All servers216.105.171.155:28015
Online Full Queue Fresh wipe Wipe due No query

Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree

Online 216.105.171.155:28015 checked 7m ago

2x moddedoxide
COM 1 · connect

Server instruments

last reading Fri 08:00 UTC
0 8 15 22 30 PAX 0 /30

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 102 SERVER FPS

Server fps

48 h low 72 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 112,545 ×1000

Entities

48 h range 109,186–116,140 · memory 1,828 MB
1239 ET SINCE RESTART 01:00

Uptime

1 h 0 min since its last restart, at the last reading
7-day average0peak 4
Rank#4,806top 22%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Memory1,828MB48 h peak 2 players
REC 1

Players

AveragePeak
00.511.5210:0020:0005:0014:0023:0008:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020010:0020:0005:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1.4 daysbetween real wipes
wipe-day peak5players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctThu 1 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 03:12 UTC27d ago 5 – running 2
Thu 1 Oct, 18:18 UTC FW28d ago 5 – 1.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree when wipe day comes?

An average of 5 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in.

What wipe timing does Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree follow?

Its rhythm cannot be told from the wipes of Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 27 days 6 hours ago.

Lists and filters

How should you read the tags on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?

These are the tags Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp30 (Max players): The server holds 30 slots; ts10 (Group limit): Team cap: 10; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?

These Rust Metrics lists carry Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree: 2x Rust servers, checked live and Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

Occupancy

Where does Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree sit in the rankings?

Player hours over seven days put Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree at #4,806, in the top 22% of all ranked servers.

How full does Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree get?

Current headcount on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree: 0 players, 30 slots available. Seven-day check: 0 players on average. Peak reading: 4. The last 48 hours peaked at 00:00 UTC, averaging 2 players at that hour.

Operator and location

Which location does Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree run from?

No region comes from Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 216.105.171.155:28015.

What Rust version is Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree on?

Reading: Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.

Is performance on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree within range?

Over the last 48 hours the average was 96 server fps; the floor was 72. Peak entity count: 116,140. Buildings, deployables and all else included. Memory peak: 3,172 MB. Lag, as players feel it, is low fps plus a climbing entity count.

Is Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree up, and how often does it stay up?

Reading: online. Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree answers right now. By its reported uptime, the last restart was roughly 1 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Rules and settings

What rules does Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree enforce, and what are its settings?

The name carries the rate: 2x gather on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree. The cap on groups is 10 players. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.

What map is Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree on?

Size 4,000 and seed 170709633: the game generates the procedural map on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

How to join

How do you connect to Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?

To join: start Rust, press F1 and type client.connect 216.105.171.155:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,gmrust,cs168909,ts10,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp30
Max players The server holds 30 slots.
ts10
Group limit Team cap: 10.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.