RUST METRICSFlight deck · live data
Data live Servers11,847 Players98,341 Populated3,870 Fresh wipes 3 h535 Scan5 min
‹ All servers213.246.39.157:27116
Offline Full Queue Fresh wipe Wipe due No query

RustMapEdit map test (not for play)

Offline 213.246.39.157:27116 checked 10d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.5 1 1.5 2 PAX 0 /2

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,310top 70%
Last wipe10d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct17 Oct19 Oct22 Oct24 Oct26 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 07:36 UTC10d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on RustMapEdit map test (not for play)?

The busiest point of its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.

When does RustMapEdit map test (not for play) wipe?

To tell the rhythm of RustMapEdit map test (not for play), too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 10 days 13 hours ago the current world was made.

Tag meanings

How should you read the tags on RustMapEdit map test (not for play)?

These are the tags RustMapEdit map test (not for play) publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): 2 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Game build reading: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show RustMapEdit map test (not for play)?

These Rust Metrics lists carry RustMapEdit map test (not for play): Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Where does RustMapEdit map test (not for play) sit in the rankings?

Player hours over seven days put RustMapEdit map test (not for play) at #15,310, in the top 70% of all ranked servers.

What player count does RustMapEdit map test (not for play) carry?

Reading for RustMapEdit map test (not for play): offline at this moment; last seen 10 days 11 hours ago.

Server details

What location is RustMapEdit map test (not for play) hosted in?

No region comes from RustMapEdit map test (not for play). Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 213.246.39.157:27116.

What Rust version is RustMapEdit map test (not for play) on?

Version check: Rust network protocol 2634 and build 167781 on Linux, run by RustMapEdit map test (not for play). Check: protocol. To join, your game must match; Steam handles the update.

How reliable is RustMapEdit map test (not for play), and is it online now?

RustMapEdit map test (not for play) reports offline. The last reading came 10 days 11 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 15 October 2026.

Rules and settings

What settings and rules apply on RustMapEdit map test (not for play)?

No gather rate appears in the name: RustMapEdit map test (not for play). The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.

Which map is live on RustMapEdit map test (not for play)?

From seed 1337, the game generates the procedural map on RustMapEdit map test (not for play). Its size is 3,000. The map repeats when size and seed match. Open it on RustMaps from this page. Read the map name: Custom Map.

Join

How do you connect to RustMapEdit map test (not for play)?

Check: join. Open Rust, press F1, then enter client.connect 213.246.39.157:27116. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp2
Max players 2 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167781
Build Game build reading: 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.