RustMapEdit map test (not for play)
Offline 213.246.39.157:27116 checked 10d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 07:36 UTC10d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 259/275
- 332/350
- 480/8
- 825/1000
- 47/100
- 900/950
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on RustMapEdit map test (not for play)?
The busiest point of its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
When does RustMapEdit map test (not for play) wipe?
To tell the rhythm of RustMapEdit map test (not for play), too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 10 days 13 hours ago the current world was made.
Tag meanings
How should you read the tags on RustMapEdit map test (not for play)?
These are the tags RustMapEdit map test (not for play) publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): 2 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Game build reading: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show RustMapEdit map test (not for play)?
These Rust Metrics lists carry RustMapEdit map test (not for play): Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
Where does RustMapEdit map test (not for play) sit in the rankings?
Player hours over seven days put RustMapEdit map test (not for play) at #15,310, in the top 70% of all ranked servers.
What player count does RustMapEdit map test (not for play) carry?
Reading for RustMapEdit map test (not for play): offline at this moment; last seen 10 days 11 hours ago.
Server details
What location is RustMapEdit map test (not for play) hosted in?
No region comes from RustMapEdit map test (not for play). Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 213.246.39.157:27116.
What Rust version is RustMapEdit map test (not for play) on?
Version check: Rust network protocol 2634 and build 167781 on Linux, run by RustMapEdit map test (not for play). Check: protocol. To join, your game must match; Steam handles the update.
How reliable is RustMapEdit map test (not for play), and is it online now?
RustMapEdit map test (not for play) reports offline. The last reading came 10 days 11 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 15 October 2026.
Rules and settings
What settings and rules apply on RustMapEdit map test (not for play)?
No gather rate appears in the name: RustMapEdit map test (not for play). The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.
Which map is live on RustMapEdit map test (not for play)?
From seed 1337, the game generates the procedural map on RustMapEdit map test (not for play). Its size is 3,000. The map repeats when size and seed match. Open it on RustMaps from this page. Read the map name: Custom Map.
Join
How do you connect to RustMapEdit map test (not for play)?
Check: join. Open Rust, press F1, then enter client.connect 213.246.39.157:27116. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.