TJs 4Netplayers Rust Server
Offline 213.202.205.4:20700 checked 24d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 178/2000
- 87/2000
- 56/200
- 56/200
- 33/300
- 22/100
Quick answers
from the figures on this pageReset cycle
When does TJs 4Netplayers Rust Server wipe?
Its rhythm cannot be told from the wipes of TJs 4Netplayers Rust Server on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 25 days 15 hours ago the current world was made.
Tags
How should you read the tags on TJs 4Netplayers Rust Server?
Tags published by TJs 4Netplayers Rust Server, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): Game build reading: 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does TJs 4Netplayers Rust Server appear in Rust Metrics lists and filters?
On Rust Metrics, TJs 4Netplayers Rust Server sits in these lists: Modded Rust servers, checked live and Rust PvE servers. Check: filters. On the server list it appears under these: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does TJs 4Netplayers Rust Server sit in the rankings?
Player hours over seven days put TJs 4Netplayers Rust Server at #15,960, in the top 71% of all ranked servers.
What player count does TJs 4Netplayers Rust Server carry?
Reading for TJs 4Netplayers Rust Server: offline at this moment; last seen 24 days 12 hours ago.
Operator and location
What location is TJs 4Netplayers Rust Server hosted in?
Reading: location. TJs 4Netplayers Rust Server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 213.202.205.4:20700.
What Rust version is TJs 4Netplayers Rust Server on?
Version check: Rust network protocol 2634 and build 166652 on Linux, run by TJs 4Netplayers Rust Server. Check: protocol. To join, your game must match; Steam handles the update.
Is TJs 4Netplayers Rust Server up, and how often does it stay up?
TJs 4Netplayers Rust Server reports offline. The last reading came 24 days 12 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 3 October 2026, recorded by Rust Metrics.
Settings and map
How is TJs 4Netplayers Rust Server configured, and what rules are in force?
No gather rate appears in the name: TJs 4Netplayers Rust Server. No limit is set beyond the default. Groups take up to 8 players. The mode is pve. Note the following: fighting between players is off. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is TJs 4Netplayers Rust Server on?
From seed 1234567890, the game generates the procedural map on TJs 4Netplayers Rust Server. Its size is 4,000. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
How can you get onto TJs 4Netplayers Rust Server?
To join: start Rust, press F1 and type client.connect 213.202.205.4:20700. Or press Launch Rust here and Steam opens the game and connects you.