DutchRust MapTest Survival
Online 213.165.95.221:28025 checked 8m ago
Server instruments
last reading Thu 04:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 190 · below 20 is lag, below 10 is badEntities
48 h range 29,543–31,906 · memory 4,102 MBUptime
5 days 17 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 12hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 12hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 15:19 UTC23d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 20/700
- 7/1000
- 79/700
- 43/1000
- 3/1000
- 57/1000
Quick answers
from the figures on this pageWipe timing
What happens on DutchRust MapTest Survival when wipe day comes?
The busiest point of its recent wipes drew 2 players on average. Peak crowd on the latest wipe: 1 hours in.
What wipe timing does DutchRust MapTest Survival follow?
Once a month DutchRust MapTest Survival wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 23 days 14 hours ago. A monthly wipe schedule is published in its tags.
Tags
How should you read the tags on DutchRust MapTest Survival?
These are the tags DutchRust MapTest Survival publishes, and the server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does DutchRust MapTest Survival appear in Rust Metrics lists and filters?
These Rust Metrics lists carry DutchRust MapTest Survival: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player count
Where does DutchRust MapTest Survival sit in the rankings?
Ranking for DutchRust MapTest Survival: #15,341 on seven-day player hours, top 69% of all ranked servers.
How full does DutchRust MapTest Survival get?
Current headcount on DutchRust MapTest Survival: 0 players, 10 slots available. Seven-day reading: 0 players on average.
Operator and location
Which location does DutchRust MapTest Survival run from?
Reading: location. DutchRust MapTest Survival gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 213.165.95.221:28025.
What Rust version is DutchRust MapTest Survival on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by DutchRust MapTest Survival. Check: protocol. To join, your game must match; Steam handles the update.
How does DutchRust MapTest Survival perform?
Check: fps. Average 214 server fps over the last 48 hours, low of 190. Within range. Reading: 31,906 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 4,238 MB. Lag, as players feel it, is low fps plus a climbing entity count.
What is the uptime on DutchRust MapTest Survival, and is it online?
Check: connection. DutchRust MapTest Survival is online at this moment. Check: restart. The uptime it reports puts the last restart about 5 days 17 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
What rules does DutchRust MapTest Survival enforce, and what are its settings?
Check: gather rate. The name DutchRust MapTest Survival does not state one. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on DutchRust MapTest Survival?
From seed 675264172, the game generates the procedural map on DutchRust MapTest Survival. Its size is 2,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
How can you get onto DutchRust MapTest Survival?
To join: start Rust, press F1 and type client.connect 213.165.95.221:28025. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://dutchrustserver.nl.