Testserver
Offline 213.136.87.44:29015 checked 40d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 8h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 128/700
- 51/1000
- 18/1000
- 170/1000
- 367/700
- 29/1000
Quick answers
from the figures on this pageReset cycle
What wipe timing does Testserver follow?
From the force wipe, the next wipe of Testserver is an estimate. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 53 days 15 hours ago the current world was made. Its tags carry a monthly wipe schedule.
Lists and filters
How should you read the tags on Testserver?
Check: tags. The game's server browser reads gmvanilla (Game mode): The mode is vanilla survival; mp51 (Max players): Slots: 51; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): Build 164530; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^q (Premium): Check: access. Premium players only; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game from Testserver. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Testserver appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Testserver: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Vanilla and Modded; Game mode: Premium; Server tag: Monthly ^m, Vanilla ^v, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player count
Where does Testserver sit in the rankings?
Player hours over seven days put Testserver at #15,478, in the top 70% of all ranked servers.
What is the population on Testserver?
Status for Testserver: offline. Last seen 40 days 20 hours ago.
Operator and location
What location is Testserver hosted in?
No region tag on Testserver. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 213.136.87.44:29015.
What Rust version is Testserver on?
Version check: Rust network protocol 2633 and build 164530 on Windows, run by Testserver. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Testserver, and is it online now?
Check: connection. Testserver is offline at this moment. Last contact was 40 days 20 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
How is Testserver configured, and what rules are in force?
Check: gather rate. The name Testserver does not state one. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. It describes itself as vanilla. The meaning given: rates, kits and rules are exactly as Facepunch ships them. Check: access. Premium players only. VAC is on. That is Valve's anti-cheat.
Which map is live on Testserver?
Check: map. Procedural, size 3,500, seed 2147483647, generated by the game on Testserver. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
What do you do to join Testserver?
Press F1 in Rust and enter client.connect 213.136.87.44:29015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. Check: access. Premium players only.
