RUST METRICSFlight deck · live data
Data live Servers11,688 Players56,552 Populated3,390 Fresh wipes 3 h99 Scan5 min
‹ All servers213.136.87.44:29015
Offline Full Queue Fresh wipe Wipe due No query

Testserver

Offline 213.136.87.44:29015 checked 40d ago

monthly wipes vanillamoddedoxidepremium
COM 1 · connect

Server instruments

no direct query in 48 hours
0 13 26 38 51 PAX 0 /51

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,478top 70%
Last wipe53d agomonthly schedule
Next wipe8d 8hThu 5 Nov, 19:00 UTC FW
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 8d 8h. The force wipe

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does Testserver follow?

From the force wipe, the next wipe of Testserver is an estimate. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 53 days 15 hours ago the current world was made. Its tags carry a monthly wipe schedule.

Lists and filters

How should you read the tags on Testserver?

Check: tags. The game's server browser reads gmvanilla (Game mode): The mode is vanilla survival; mp51 (Max players): Slots: 51; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): Build 164530; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^q (Premium): Check: access. Premium players only; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game from Testserver. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Testserver appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Testserver: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Vanilla and Modded; Game mode: Premium; Server tag: Monthly ^m, Vanilla ^v, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player count

Where does Testserver sit in the rankings?

Player hours over seven days put Testserver at #15,478, in the top 70% of all ranked servers.

What is the population on Testserver?

Status for Testserver: offline. Last seen 40 days 20 hours ago.

Operator and location

What location is Testserver hosted in?

No region tag on Testserver. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 213.136.87.44:29015.

What Rust version is Testserver on?

Version check: Rust network protocol 2633 and build 164530 on Windows, run by Testserver. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is Testserver, and is it online now?

Check: connection. Testserver is offline at this moment. Last contact was 40 days 20 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 13 September 2026.

Settings and map

How is Testserver configured, and what rules are in force?

Check: gather rate. The name Testserver does not state one. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. It describes itself as vanilla. The meaning given: rates, kits and rules are exactly as Facepunch ships them. Check: access. Premium players only. VAC is on. That is Valve's anti-cheat.

Which map is live on Testserver?

Check: map. Procedural, size 3,500, seed 2147483647, generated by the game on Testserver. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

How to join

What do you do to join Testserver?

Press F1 in Rust and enter client.connect 213.136.87.44:29015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. Check: access. Premium players only.

PLACARDS

Server tags

what each one means

Published as mp51,ptrak,$r?,v2633,^m,^v,gmvanilla,cs164530,^q,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp51
Max players Slots: 51.
ts8
Group limit Default limit in force: 8 per team.
v2633
Protocol Your game must run protocol 2633 to get in.
cs164530
Build Build 164530.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Difficulty

^v
Vanilla Rates, kits and rules are exactly as Facepunch ships them.

Mods and access

^q
Premium Check: access. Premium players only.
^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.