Azuras Land
Online 213.136.87.44:28115 checked 12m ago
Server instruments
last reading Wed 23:00 UTCPlayers now
4% full 7-day avg7-day peakServer fps
48 h low 16 · below 20 is lag, below 10 is badEntities
48 h range 117,213–120,490 · memory 3,072 MBUptime
23 h 56 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 17% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 40 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 16:37 UTC3d ago | 3 | – | running | 0 |
| Thu 22 Oct, 10:48 UTC6d ago | 3 | held half | 3.2 days | 0 |
| Wed 21 Oct, 16:54 UTC7d ago | 3 | – | 0.7 days | 0 |
| Mon 19 Oct, 18:20 UTC9d ago | 2 | – | 1.9 days | 0 |
| Mon 19 Oct, 06:41 UTC9d ago | 2 | – | 0.5 days | 0 |
| Sun 18 Oct, 11:12 UTC10d ago | 1 | – | 0.8 days | 0 |
| Fri 16 Oct, 03:36 UTC12d ago | 1 | held half | 2.3 days | 0 |
| Thu 1 Oct, 22:13 UTC FW27d ago | 1 | halved by day 1 | 14.2 days | 0 |
| Tue 29 Sep, 19:57 UTC29d ago | 1 | halved by day 1 | 2.1 days | 0 |
| Thu 17 Sep, 18:08 UTC41d ago | – | – | 12.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 308/2000
- 154/2000
- 152/200
- 11/200
- 62/300
- 16/100
Quick answers
from the figures on this pageReset cycle
What happens on Azuras Land when wipe day comes?
An average of 3 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 40 hours in. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.
When does Azuras Land wipe?
There is no next wipe to predict: Azuras Land wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 3 days 8 hours ago.
Tags
How should you read the tags on Azuras Land?
These are the tags Azuras Land publishes, and the server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Azuras Land?
These Rust Metrics lists carry Azuras Land: Modded Rust servers, checked live and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Player count
Where does Azuras Land sit in the rankings?
Player hours over seven days put Azuras Land at #3,865, in the top 17% of all ranked servers.
What player count does Azuras Land carry?
Current headcount on Azuras Land: 2 players, 50 slots available. Seven-day check: 1 players on average. Peak reading: 3. The last 48 hours peaked at 20:00 UTC, averaging 3 players at that hour.
Server
Where does Azuras Land sit?
No region tag on Azuras Land. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 213.136.87.44:28115.
What Rust version is Azuras Land on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by Azuras Land. To get in, your game needs the same protocol; Steam applies the update.
Is performance on Azuras Land within range?
Check: fps. Average 55 server fps over the last 48 hours, low of 16. Within range. Reading: 120,490 entities at the highest. That covers buildings, deployables and everything else. Reading: 3,585 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
Is Azuras Land up, and how often does it stay up?
Check: connection. Azuras Land is online at this moment. By its reported uptime, the last restart was roughly 23 hours ago. Reading: 86% uptime over the last 7 full days. It was up 144 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Map and rules
How is Azuras Land configured, and what rules are in force?
Reading the name gives no gather rate for Azuras Land. 8 players per group, the default value. pve, other players are not fought — that is the game mode. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Azuras Land?
Check: map. Procedural, size 4,500, seed 183258278, generated by the game on Azuras Land. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
What do you do to join Azuras Land?
Check: join. Open Rust, press F1, then enter client.connect 213.136.87.44:28115. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.
