RUST METRICSFlight deck · live data
Data live Servers11,620 Players32,393 Populated2,767 Fresh wipes 3 h69 Scan5 min
‹ All servers212.4.138.244:28041
Online Full Queue Fresh wipe Wipe due No query

DeadZone Vanilla | Monthly | EU | LARGE

Online EU 212.4.138.244:28041 checked 10m ago

monthly wipes moddedcarbon
COM 1 · connect

Server instruments

last reading Thu 03:00 UTC
0 25 50 75 100 PAX 1 /100

Players now

1% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 50 SERVER FPS

Server fps

48 h low 49 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 103,393 ×1000

Entities

48 h range 103,393–115,412 · memory 2,800 MB
1239 ET SINCE RESTART 00:09

Uptime

0 h 9 min since its last restart, at the last reading
7-day average1peak 7
Rank#3,095top 14% · #1161 in EU
Last wipe27d agomonthly schedule
Next wipe7d 13hThu 5 Nov, 19:00 UTC FW
Memory2,800MB48 h peak 2 players
REC 1

Players

AveragePeak
00.511.5206:0015:0000:0008:0017:0003:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608006:0015:0000:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 14% of all ranked servers, top 40% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence

wipe-day peak3players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 13hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 13hFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 41 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:44 UTC FW27d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on DeadZone Vanilla | Monthly | EU | LARGE when wipe day comes?

An average of 3 players came at the busiest on its recent wipes. 41 hours after the wipe, the crowd peaked on the latest wipe.

How often does DeadZone Vanilla | Monthly | EU | LARGE wipe, and when?

Once a month DeadZone Vanilla | Monthly | EU | LARGE wipes, with the force wipe. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world it runs now was made 27 days 10 hours ago. A monthly wipe schedule is published in its tags.

Tags

How should you read the tags on DeadZone Vanilla | Monthly | EU | LARGE?

These are the tags DeadZone Vanilla | Monthly | EU | LARGE publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): Slots: 100; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon; EU (Europe): Europe is the browser category it sits in. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show DeadZone Vanilla | Monthly | EU | LARGE?

On Rust Metrics, DeadZone Vanilla | Monthly | EU | LARGE sits in these lists: EU Rust servers, checked and Modded Rust servers, checked live. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Player count

What position does DeadZone Vanilla | Monthly | EU | LARGE hold among Rust servers?

Top 14% of all ranked servers: DeadZone Vanilla | Monthly | EU | LARGE takes #3,095 on seven-day player hours and #1,161 in Europe.

What is the population on DeadZone Vanilla | Monthly | EU | LARGE?

1 of 100 slots are filled on DeadZone Vanilla | Monthly | EU | LARGE right now. Seven-day check: 1 players on average. Peak reading: 7. The last 48 hours peaked at 19:00 UTC, averaging 2 players at that hour.

Operator and location

Which location does DeadZone Vanilla | Monthly | EU | LARGE run from?

Reading: location. The EU tag puts DeadZone Vanilla | Monthly | EU | LARGE in Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 212.4.138.244:28041.

What Rust version is DeadZone Vanilla | Monthly | EU | LARGE on?

Reading: DeadZone Vanilla | Monthly | EU | LARGE, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on DeadZone Vanilla | Monthly | EU | LARGE within range?

Over the last 48 hours the average was 50 server fps; the floor was 49. Check: entities. The peak was 115,412, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 4,013 MB. Expect lag when fps falls and entities climb.

What is the uptime on DeadZone Vanilla | Monthly | EU | LARGE, and is it online?

Reading: online. DeadZone Vanilla | Monthly | EU | LARGE answers right now. By its reported uptime, the last restart was roughly 9 minutes ago. Reading: 92% uptime over the last 7 full days. It was up 155 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Settings and map

What settings and rules apply on DeadZone Vanilla | Monthly | EU | LARGE?

No gather rate appears in the name: DeadZone Vanilla | Monthly | EU | LARGE. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Carbon plugins are running. VAC is on. That is Valve's anti-cheat.

Which map is live on DeadZone Vanilla | Monthly | EU | LARGE?

From seed 2026, the game generates the procedural map on DeadZone Vanilla | Monthly | EU | LARGE. Its size is 4,250. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

How do you connect to DeadZone Vanilla | Monthly | EU | LARGE?

To join: start Rust, press F1 and type client.connect 212.4.138.244:28041. Or press Launch Rust here and Steam opens the game and connects you. https://dzrust.eu/ is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^m,EU,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp100
Max players Slots: 100.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Plugin framework in use: Carbon.

Region

EU
Europe Europe is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.