DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE
Online EU 212.4.138.244:28015 checked 7m ago
Server instruments
last reading Wed 21:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 48 · below 20 is lag, below 10 is badEntities
48 h range 105,880–112,794 · memory 3,490 MBUptime
18 h 25 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 17% of all ranked servers, top 48% in EU. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 29 October, 18:18 UTC, in 19h. Every Thursday at 18:18 UTC · high confidence
Coming wipes
- WPT 1Thu 29 Oct, 18:18 UTC19h
- WPT 2Thu 5 Nov, 19:00 UTC7d 20hFW
- WPT 3Thu 12 Nov, 18:18 UTC14d 19h
- WPT 4Thu 19 Nov, 18:18 UTC21d 19h
- WPT 5Thu 26 Nov, 18:18 UTC28d 19h
- WPT 6Thu 3 Dec, 19:00 UTC35d 20hFW
- WPT 7Thu 10 Dec, 18:18 UTC42d 19h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 18:18 UTC6d ago | 3 | – | running | 0 |
| Thu 15 Oct, 18:18 UTC13d ago | 3 | halved by day 6 | 7 days | 1 |
| Thu 8 Oct, 18:18 UTC20d ago | 3 | held half | 7 days | 0 |
| Thu 1 Oct, 17:44 UTC FW27d ago | 4 | held half | 7 days | 3 |
| Thu 24 Sep, 18:18 UTC34d ago | 3 | held half | 7 days | 2 |
| Thu 17 Sep, 18:18 UTC41d ago | 3 | held half | 7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 18/300
- 101/200
- 66/100
- 9/200
- 0/150
- 4/150
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE?
The busiest point of its recent wipes drew 3 players on average. After the latest wipe, numbers topped out at 2 hours. The crowd stayed above half that peak until the next wipe in 80% of its recent wipes. By day 6 it fell below half when it didn't.
When does DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE wipe?
Wipes on DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE come every Thursday at 18:18 UTC. Thursday 29 October at 18:18 UTC is when its next wipe is due. The world it runs now was made 6 days 4 hours ago. Its tags carry a weekly wipe schedule.
Tags
Which tags does DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): Slots: 100; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^w (Weekly): Wipe cycle: weekly; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here; EU (Europe): The server browser files it under Europe from DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE?
Rust Metrics lists featuring DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE: Best 5x Rust servers: live readings, EU Rust servers, checked and Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 5x.
Player count
Where does DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE sit in the rankings?
Top 17% of all ranked servers: DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE takes #3,868 on seven-day player hours and #1,418 in Europe.
What player count does DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE carry?
Current headcount on DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE: 0 players, 100 slots available. Seven-day check: 1 players on average. Peak reading: 3. Average at the busiest hour was 2 players, at 13:00 UTC over the last 48 hours.
Operator and location
Which location does DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE run from?
Reading: location. The EU tag puts DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE in Europe. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 212.4.138.244:28015.
What Rust version is DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE within range?
Reading: 50 server fps on average across the last 48 hours. It never dropped below 48. Reading: 112,794 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 3,991 MB. What players call lag comes from low fps and an entity count on the rise.
Is DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE up, and how often does it stay up?
Reading: online. DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE answers right now. Check: restart. The uptime it reports puts the last restart about 18 hours ago. Reading: 82% uptime over the last 7 full days. It was up 138 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
How is DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE configured, and what rules are in force?
The name carries the rate: 5x gather on DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. Anti-cheat reading: VAC on, Valve's system.
Which map is live on DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE?
Check: map. Procedural, size 4,250, seed 1337, generated by the game on DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
What do you do to join DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE?
Check: join. Open Rust, press F1, then enter client.connect 212.4.138.244:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://dzrust.eu/.
