Test Server
Offline 212.3.136.165:27015 checked 38d ago
Server instruments
no direct query in 48 hoursPlayers now
2% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 133/2000
- 250/2000
- 43/200
- 82/200
- 31/300
- 57/100
Quick answers
from the figures on this pageWipe timing
When does Test Server wipe?
The rhythm of Test Server's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 45 days 14 hours ago.
Tags
Which tags does Test Server carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): Build 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from Test Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Test Server?
Rust Metrics lists featuring Test Server: Modded Rust servers, checked live and Rust PvE servers. Check: filters. On the server list it appears under these: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does Test Server sit in the rankings?
Player hours over seven days put Test Server at #13,297, in the top 58% of all ranked servers.
How full does Test Server get?
Test Server is not responding; status offline, last seen 38 days 9 hours ago.
Operator and location
Which location does Test Server run from?
No region tag on Test Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 212.3.136.165:27015.
What Rust version is Test Server on?
Version check: Rust network protocol 2633 and build 163794 on Windows, run by Test Server. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Test Server, and is it online?
Reading: offline. Test Server last answered 38 days 9 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 14 September 2026, recorded by Rust Metrics.
Rules and settings
How is Test Server configured, and what rules are in force?
No gather rate appears in the name: Test Server. No limit is set beyond the default. Groups take up to 8 players. The mode is pve. Note the following: no combat against other players. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Test Server?
Check: map. Procedural, generated by the game, on Test Server.
Connection
What do you do to join Test Server?
Press F1 in Rust and enter client.connect 212.3.136.165:27015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.