Pelican Test
Offline 212.247.125.89:27015 checked 16d ago
Server instruments
no direct query in 48 hoursPlayers now
2% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 18h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 10/700
- 44/700
- 6/1000
- 35/1000
- 54/1000
- 109/1000
Quick answers
from the figures on this pageWipe timing
When does Pelican Test wipe?
The estimate for Pelican Test's next wipe comes from the force wipe. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. 16 days ago the current world was made. A monthly wipe schedule is published in its tags.
Tags
How should you read the tags on Pelican Test?
Tags published by Pelican Test, read by the game's server browser: gmvanilla (Game mode): Check: mode. Vanilla survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Pelican Test?
These Rust Metrics lists carry Pelican Test: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Player count
What position does Pelican Test hold among Rust servers?
Ranking for Pelican Test: #14,234 on seven-day player hours, top 66% of all ranked servers.
What is the population on Pelican Test?
Status for Pelican Test: offline. Last seen 16 days ago.
Server details
What location is Pelican Test hosted in?
Reading: location. Pelican Test gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 212.247.125.89:27015.
What Rust version is Pelican Test on?
Reading: Pelican Test, Rust network protocol 2634 and build 167781, Linux. Matching protocol is required to join. Let Steam update your game.
How reliable is Pelican Test, and is it online now?
Check: connection. Pelican Test is offline at this moment. Last contact was 16 days ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 14 October 2026.
Rules and settings
What settings and rules apply on Pelican Test?
No gather rate appears in the name: Pelican Test. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. Vanilla is the label it uses: the stock game: Facepunch's rates, kits and rules, unchanged. Anti-cheat reading: VAC on, Valve's system.
What map is Pelican Test on?
Check: map. Procedural, generated by the game, on Pelican Test.
How to join
How can you get onto Pelican Test?
Check: join. Open Rust, press F1, then enter client.connect 212.247.125.89:27015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.