RUST METRICSFlight deck · live data
Data live Servers11,739 Players51,557 Populated3,316 Fresh wipes 3 h122 Scan5 min
‹ All servers212.237.217.16:28160
Offline Full Queue Fresh wipe Wipe due No query

PARADOX | ORVELIS | x2 | SOLO DUO TRIO SQUAD | 3D

Offline 212.237.217.16:28160 checked 1d ago

2x quad moddedoxide
COM 1 · connect

Server instruments

last reading Tue 11:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 91 SERVER FPS

Server fps

48 h low 91 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 47,603 ×1000

Entities

48 h range 44,122–47,603 · memory 1,755 MB
1239 ET SINCE RESTART 03:05

Uptime

3 h 5 min since its last restart, at the last reading
7-day average0peak –
Rank#15,344top 69%
Last wipe1d agono schedule published
Next wipe–too few wipes seen yet
Memory1,755MBat the last reading
REC 1

Players

AveragePeakWipe
0123408:0009:0010:0011:00Wiped Tue 27 Oct, 08:01 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
05010015020008:0009:0010:0011:00Wiped Tue 27 Oct, 08:01 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct24 Oct26 Oct27 Oct28 Oct

Top 69% of all ranked servers, and #624 of the quad servers (top 75%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap3 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 08:01 UTC1d ago – – running 0
Sat 24 Oct, 07:28 UTC4d ago 0 – 3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on PARADOX | ORVELIS | x2 | SOLO DUO TRIO SQUAD | 3D when wipe day comes?

At their busiest, its recent wipes drew 0 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.

How often does PARADOX | ORVELIS | x2 | SOLO DUO TRIO SQUAD | 3D wipe, and when?

To tell the rhythm of PARADOX | ORVELIS | x2 | SOLO DUO TRIO SQUAD | 3D, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 39 hours ago the current world was made.

Tag meanings

Which tags does PARADOX | ORVELIS | x2 | SOLO DUO TRIO SQUAD | 3D carry, and what do they mean?

These are the tags PARADOX | ORVELIS | x2 | SOLO DUO TRIO SQUAD | 3D publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): The server holds 100 slots; ts4 (Group limit): Team cap: 4; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show PARADOX | ORVELIS | x2 | SOLO DUO TRIO SQUAD | 3D?

Rust Metrics lists featuring PARADOX | ORVELIS | x2 | SOLO DUO TRIO SQUAD | 3D: 2x Rust servers, checked live and Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 3 days; Gather rate: 2x.

Population

Where does PARADOX | ORVELIS | x2 | SOLO DUO TRIO SQUAD | 3D sit in the rankings?

Ranking for PARADOX | ORVELIS | x2 | SOLO DUO TRIO SQUAD | 3D: #15,344 on seven-day player hours, top 69% of all ranked servers. The quad group places it at #624.

What is the population on PARADOX | ORVELIS | x2 | SOLO DUO TRIO SQUAD | 3D?

Reading for PARADOX | ORVELIS | x2 | SOLO DUO TRIO SQUAD | 3D: offline at this moment; last seen 36 hours ago. Seven-day reading: 0 players on average.

Operator and location

Where does PARADOX | ORVELIS | x2 | SOLO DUO TRIO SQUAD | 3D sit?

No region comes from PARADOX | ORVELIS | x2 | SOLO DUO TRIO SQUAD | 3D. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 212.237.217.16:28160.

What Rust version is PARADOX | ORVELIS | x2 | SOLO DUO TRIO SQUAD | 3D on?

Rust network protocol 2635 and build 168909 on Linux is the build PARADOX | ORVELIS | x2 | SOLO DUO TRIO SQUAD | 3D runs. To get in, your game needs the same protocol; Steam applies the update.

How does PARADOX | ORVELIS | x2 | SOLO DUO TRIO SQUAD | 3D perform?

Check: fps. Average 111 server fps over the last 48 hours, low of 91. Within range. Check: entities. The peak was 47,603, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 1,979 MB. Expect lag when fps falls and entities climb.

Is PARADOX | ORVELIS | x2 | SOLO DUO TRIO SQUAD | 3D up, and how often does it stay up?

PARADOX | ORVELIS | x2 | SOLO DUO TRIO SQUAD | 3D reports offline. The last reading came 36 hours ago. By its reported uptime, the last restart was roughly 3 hours ago. Uptime for the last 5 full days: 39 of 120 hours, or 32%. The first sighting on Rust Metrics was 22 October 2026.

Map and rules

How is PARADOX | ORVELIS | x2 | SOLO DUO TRIO SQUAD | 3D configured, and what rules are in force?

Gather rate check: 2x. That comes from the name PARADOX | ORVELIS | x2 | SOLO DUO TRIO SQUAD | 3D. The group cap is 4 players, read as quad. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.

What map is PARADOX | ORVELIS | x2 | SOLO DUO TRIO SQUAD | 3D on?

Check: map. Procedural, size 3,000, seed 26848374, generated by the game on PARADOX | ORVELIS | x2 | SOLO DUO TRIO SQUAD | 3D. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

How to join

How do you connect to PARADOX | ORVELIS | x2 | SOLO DUO TRIO SQUAD | 3D?

Press F1 in Rust and enter client.connect 212.237.217.16:28160. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players The server holds 100 slots.
ts4
Group limit Team cap: 4.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.