RUST METRICSFlight deck · live data
Data live Servers11,768 Players60,085 Populated3,517 Fresh wipes 3 h135 Scan5 min
‹ All servers212.220.0.55:28015
Offline Full Queue Fresh wipe Wipe due No query

Test Server (by magic)

Offline 212.220.0.55:28015 checked 2d ago

weekly wipes moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 38 75 112 150 PAX 0 /150

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average2peak 4
Rank#4,778top 22%
Last wipe3d agoweekly schedule
Next wipe3d 19hSun 1 Nov, 18:22 UTC
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Sunday 1 November, 18:22 UTC, in 3d 19h. Its weekly schedule tag · low confidence

usual gap2.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak3players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. WPT 1Sun 1 Nov, 18:22 UTC3d 19h
  2. WPT 2Thu 5 Nov, 19:00 UTC7d 20hFW
  3. WPT 3Sun 8 Nov, 18:22 UTC10d 19h
  4. WPT 4Sun 15 Nov, 18:22 UTC17d 19h
  5. WPT 5Sun 22 Nov, 18:22 UTC24d 19h
  6. WPT 6Sun 29 Nov, 18:22 UTC31d 19h
  7. WPT 7Thu 3 Dec, 19:00 UTC35d 20hFW
  8. WPT 8Sun 6 Dec, 18:22 UTC38d 19h

The first 48 hours of its last wipes

Sun 25 OctFri 23 OctSun 18 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 18:22 UTC3d ago 4 – running 3
Fri 23 Oct, 16:53 UTC5d ago 3 held half 2.1 days 2
Sun 18 Oct, 18:06 UTC10d ago 2 held half 4.9 days 0
Sun 18 Oct, 11:45 UTC10d ago 1 – 0.3 days 0
Thu 8 Oct, 16:19 UTC20d ago 4 held half 9.8 days 0
Mon 5 Oct, 17:54 UTC23d ago 2 held half 2.9 days 0
Sat 3 Oct, 15:27 UTC25d ago 1 – 2.1 days 1
Thu 1 Oct, 15:57 UTC27d ago 7 – 2 days 0
Sun 27 Sep, 15:13 UTC31d ago 4 halved by day 2 4 days 2
Thu 24 Sep, 16:45 UTC34d ago 4 held half 2.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on Test Server (by magic) when wipe day comes?

The busiest point of its recent wipes drew 3 players on average. Peak crowd on the latest wipe: 0 hours in. Above half that peak the crowd stayed until the next wipe in 100% of recent wipes.

When does Test Server (by magic) wipe?

Its tag guides the prediction: too few of Test Server (by magic)'s wipes are on record to confirm its schedule. Sunday 1 November at 18:22 UTC is when its next wipe is due. The world it runs now was made 3 days 3 hours ago. Its tags carry a weekly wipe schedule.

Tag meanings

How should you read the tags on Test Server (by magic)?

Tags published by Test Server (by magic), read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp150 (Max players): The server holds 150 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^w (Weekly): Wipe cycle: weekly; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Test Server (by magic)?

Rust Metrics lists featuring Test Server (by magic): Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

Player count

What position does Test Server (by magic) hold among Rust servers?

Player hours over seven days put Test Server (by magic) at #4,778, in the top 22% of all ranked servers.

What is the population on Test Server (by magic)?

Test Server (by magic) is not responding; status offline, last seen 2 days ago. Check: players over seven days. Average 2, peak 4.

Server

What location is Test Server (by magic) hosted in?

No region comes from Test Server (by magic). Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 212.220.0.55:28015.

What Rust version is Test Server (by magic) on?

Rust network protocol 2635 and build 168909 on Windows is the build Test Server (by magic) runs. Check: protocol. To join, your game must match; Steam handles the update.

Is Test Server (by magic) up, and how often does it stay up?

Reading: offline. Test Server (by magic) last answered 2 days ago. Reading: 18% uptime over the last 7 full days. It was up 31 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Settings and map

What rules does Test Server (by magic) enforce, and what are its settings?

Reading the name gives no gather rate for Test Server (by magic). The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.

What map is Test Server (by magic) on?

Size 1,000 and seed 1: the game generates the procedural map on Test Server (by magic) from them. The map repeats when size and seed match. Open it on RustMaps from this page.

Connection

What do you do to join Test Server (by magic)?

Press F1 in Rust and enter client.connect 212.220.0.55:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://discord.com/invite/mNrUbG4uhW.

PLACARDS

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,^w,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp150
Max players The server holds 150 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Wipe schedule

^w
Weekly Wipe cycle: weekly.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.