RUST METRICSFlight deck · live data
Data live Servers11,701 Players40,419 Populated3,002 Fresh wipes 3 h95 Scan5 min
‹ All servers212.22.93.98:28054
Online Full Queue Fresh wipe Wipe due No query

FunDev Coming Soon...

Online 212.22.93.98:28054 checked 8m ago

monthly wipes moddedoxide
COM 1 · connect

Server instruments

last reading Thu 00:00 UTC
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 66 SERVER FPS

Server fps

48 h low 37 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 5,964 ×1000

Entities

48 h range 5,964–8,224 · memory 1,922 MB
1239 ET SINCE RESTART 15D 05H

Uptime

15 days 5 hours since its last restart, at the last reading
7-day average0peak 1
Rank#14,057top 63%
Last wipe15d agomonthly schedule
Next wipe7d 17hThu 5 Nov, 19:00 UTC FW
Memory1,922MBat the last reading
REC 1

Players

AveragePeak
0123402:0011:0020:0005:0014:0000:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608002:0011:0020:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct10 Oct15 Oct19 Oct24 Oct29 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe · high confidence

usual gap8 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 17hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 17hFW

The first 48 hours of its last wipes

Tue 13 OctMon 5 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 18:54 UTC15d ago 1 – running 1
Mon 5 Oct, 17:54 UTC23d ago 1 halved by day 1 8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on FunDev Coming Soon...?

An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. By day 1 it fell below half when it didn't.

What wipe timing does FunDev Coming Soon... follow?

Once a month FunDev Coming Soon... wipes, with the force wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world it runs now was made 15 days 6 hours ago. A monthly wipe schedule is published in its tags.

Tags

Which tags does FunDev Coming Soon... carry, and what do they mean?

These are the tags FunDev Coming Soon... publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): The server runs game build 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show FunDev Coming Soon...?

Rust Metrics lists featuring FunDev Coming Soon...: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Population

Where does FunDev Coming Soon... sit in the rankings?

Ranking for FunDev Coming Soon...: #14,057 on seven-day player hours, top 63% of all ranked servers.

What is the population on FunDev Coming Soon...?

Current headcount on FunDev Coming Soon...: 0 players, 10 slots available. Check: players over seven days. Average 0, peak 1.

Server

Which location does FunDev Coming Soon... run from?

Reading: location. FunDev Coming Soon... gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 212.22.93.98:28054.

What Rust version is FunDev Coming Soon... on?

Version check: Rust network protocol 2634 and build 166652 on Windows, run by FunDev Coming Soon.... Matching protocol is required to join. Let Steam update your game.

What is the performance reading for FunDev Coming Soon...?

Over the last 48 hours the average was 65 server fps; the floor was 37. Reading: 8,224 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 2,047 MB. What players call lag comes from low fps and an entity count on the rise.

How reliable is FunDev Coming Soon..., and is it online now?

Reading: online. FunDev Coming Soon... answers right now. Reading: uptime. About 15 days 5 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 5 October 2026.

Map and rules

How is FunDev Coming Soon... configured, and what rules are in force?

Check: gather rate. The name FunDev Coming Soon... does not state one. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.

Which map is live on FunDev Coming Soon...?

From seed 1337, the game generates the procedural map on FunDev Coming Soon.... Its size is 1,600. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

What do you do to join FunDev Coming Soon...?

To join: start Rust, press F1 and type client.connect 212.22.93.98:28054. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^m,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players Slots: 10.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Your game must run protocol 2634 to get in.
cs166652
Build The server runs game build 166652.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.