FunDev Coming Soon...
Online 212.22.93.98:28054 checked 8m ago
Server instruments
last reading Thu 00:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 37 · below 20 is lag, below 10 is badEntities
48 h range 5,964–8,224 · memory 1,922 MBUptime
15 days 5 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 17hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 17hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 18:54 UTC15d ago | 1 | – | running | 1 |
| Mon 5 Oct, 17:54 UTC23d ago | 1 | halved by day 1 | 8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 18/700
- 2/1000
- 63/700
- 28/1000
- 2/1000
- 91/1000
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on FunDev Coming Soon...?
An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. By day 1 it fell below half when it didn't.
What wipe timing does FunDev Coming Soon... follow?
Once a month FunDev Coming Soon... wipes, with the force wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world it runs now was made 15 days 6 hours ago. A monthly wipe schedule is published in its tags.
Tags
Which tags does FunDev Coming Soon... carry, and what do they mean?
These are the tags FunDev Coming Soon... publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): The server runs game build 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show FunDev Coming Soon...?
Rust Metrics lists featuring FunDev Coming Soon...: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population
Where does FunDev Coming Soon... sit in the rankings?
Ranking for FunDev Coming Soon...: #14,057 on seven-day player hours, top 63% of all ranked servers.
What is the population on FunDev Coming Soon...?
Current headcount on FunDev Coming Soon...: 0 players, 10 slots available. Check: players over seven days. Average 0, peak 1.
Server
Which location does FunDev Coming Soon... run from?
Reading: location. FunDev Coming Soon... gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 212.22.93.98:28054.
What Rust version is FunDev Coming Soon... on?
Version check: Rust network protocol 2634 and build 166652 on Windows, run by FunDev Coming Soon.... Matching protocol is required to join. Let Steam update your game.
What is the performance reading for FunDev Coming Soon...?
Over the last 48 hours the average was 65 server fps; the floor was 37. Reading: 8,224 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 2,047 MB. What players call lag comes from low fps and an entity count on the rise.
How reliable is FunDev Coming Soon..., and is it online now?
Reading: online. FunDev Coming Soon... answers right now. Reading: uptime. About 15 days 5 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 5 October 2026.
Map and rules
How is FunDev Coming Soon... configured, and what rules are in force?
Check: gather rate. The name FunDev Coming Soon... does not state one. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on FunDev Coming Soon...?
From seed 1337, the game generates the procedural map on FunDev Coming Soon.... Its size is 1,600. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
What do you do to join FunDev Coming Soon...?
To join: start Rust, press F1 and type client.connect 212.22.93.98:28054. Or press Launch Rust here and Steam opens the game and connects you.