RUST METRICSFlight deck · live data
Data live Servers11,743 Players54,666 Populated3,375 Fresh wipes 3 h133 Scan5 min
‹ All servers212.22.93.52:28014
Online Full Queue Fresh wipe Wipe due No query

[TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |

Online 212.22.93.52:28014 checked 13m ago

biweekly wipes moddedoxidepve
COM 1 · connect

Server instruments

last reading Wed 22:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 65 SERVER FPS

Server fps

48 h low 50 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 147,291 ×1000

Entities

48 h range 142,791–156,009 · memory 3,629 MB
1239 ET SINCE RESTART 01:01

Uptime

1 h 1 min since its last restart, at the last reading
7-day average1peak 7
Rank#3,110top 14%
Last wipe12d agobiweekly schedule
Next wipe1d 3hFri 30 Oct, 02:37 UTC
Memory3,629MB48 h peak 3 players
REC 1

Players

AveragePeak
0123400:0009:0018:0003:0012:0022:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608000:0009:0018:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 14% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 02:37 UTC, in 1d 3h. Every other Friday at 02:37 UTC · medium confidence

usual gap14 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak12players, last three wipes
crowd held0%else halves by day 5

Coming wipes

  1. WPT 1Fri 30 Oct, 02:37 UTC1d 3h
  2. WPT 2Thu 5 Nov, 19:00 UTC7d 19hFW
  3. WPT 3Fri 13 Nov, 02:37 UTC15d 3h
  4. WPT 4Fri 27 Nov, 02:37 UTC29d 3h
  5. WPT 5Thu 3 Dec, 19:00 UTC35d 19hFW
  6. WPT 6Fri 11 Dec, 02:37 UTC43d 3h

The first 48 hours of its last wipes

Fri 16 OctFri 2 OctFri 18 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 11, 38 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 02:37 UTC12d ago 11 – running 1
Fri 2 Oct, 02:46 UTC26d ago 12 halved by day 6 14 days 0
Fri 18 Sep, 03:14 UTC40d ago 14 halved by day 4 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | when wipe day comes?

An average of 12 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 38 hours. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. By day 5 it fell below half when it didn't.

When does [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | wipe?

Wipes on [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | come every other Friday at 02:37 UTC. Due on Friday 30 October at 02:37 UTC is its next wipe. The world it runs now was made 12 days 20 hours ago. Its tags publish a wipe schedule of one wipe every two weeks.

Tags

Which tags does [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | carry, and what do they mean?

Tags published by [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^b (Biweekly): Check: wipe cycle. Every two weeks; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server; jp0 (Custom tag): Owner or plugin definition: this tag is not a standard Rust one. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |?

Rust Metrics lists featuring [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |: Modded Rust servers, checked live and Rust PvE servers. Check: filters. On the server list it appears under these: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Player count

What position does [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | hold among Rust servers?

Ranking for [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |: #3,110 on seven-day player hours, top 14% of all ranked servers.

How full does [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | get?

0 of 50 slots are filled on [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | right now. Seven-day check: 1 players on average. Peak reading: 7. Check: 48-hour peak. 19:00 UTC, 3 players on average.

Server

Which location does [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | run from?

No region comes from [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 212.22.93.52:28014.

What Rust version is [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |?

Check: fps. Average 63 server fps over the last 48 hours, low of 50. Within range. Check: entities. The peak was 156,009, counting buildings, deployables and the rest of the world. Memory peak: 4,666 MB. Expect lag when fps falls and entities climb.

Is [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | up, and how often does it stay up?

Check: connection. [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | is online at this moment. By its reported uptime, the last restart was roughly 1 hours ago. Reading: 98% uptime over the last 7 full days. It was up 164 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Map and rules

What settings and rules apply on [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |?

Check: gather rate. The name [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | does not state one. 8 players per group, the default value. Mode check gives pve; no combat against other players. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is off. That is Valve's anti-cheat.

What map is [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | on?

Size 4,250 and seed 477406466: the game generates the procedural map on [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | from them. View it on RustMaps from this page: matching size and seed give an identical map.

How to join

What do you do to join [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |?

To join: start Rust, press F1 and type client.connect 212.22.93.52:28014. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at http://tlshop.gamestores.app/.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,jp0,$r?,v2635,^b,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players The server holds 50 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Check: wipe cycle. Every two weeks.

Gameplay

^p
PvE There is no player-on-player combat here; the danger comes from the world.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Plugins or settings make this a modded server.

Other

jp0
Custom tag Owner or plugin definition: this tag is not a standard Rust one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.