RAPTORSLAKE
Online 212.22.93.27:28014 checked 9m ago
Server instruments
last reading Thu 01:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 65 · below 20 is lag, below 10 is badEntities
48 h range 46,318–196,111 · memory 3,389 MBUptime
8 h 17 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 45% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 15hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 15hFW
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 08:44 UTC1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 13/700
- 1/1000
- 37/700
- 27/1000
- 1/1000
- 54/1000
Quick answers
from the figures on this pageReset cycle
How often does RAPTORSLAKE wipe, and when?
Once a month RAPTORSLAKE wipes, with the force wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world in play was created 42 hours ago. A monthly wipe schedule is published in its tags.
Lists and filters
How should you read the tags on RAPTORSLAKE?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): Slots: 100; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from RAPTORSLAKE. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show RAPTORSLAKE?
Rust Metrics lists featuring RAPTORSLAKE: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.
Occupancy
Where does RAPTORSLAKE sit in the rankings?
Player hours over seven days put RAPTORSLAKE at #10,093, in the top 45% of all ranked servers.
What is the population on RAPTORSLAKE?
0 of 100 slots are filled on RAPTORSLAKE right now. Check: players over seven days. Average 0, peak 1. Average at the busiest hour was 1 players, at 17:00 UTC over the last 48 hours.
Server
Where does RAPTORSLAKE sit?
No region tag on RAPTORSLAKE. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 212.22.93.27:28014.
What Rust version is RAPTORSLAKE on?
Rust network protocol 2635 and build 168909 on Windows is the build RAPTORSLAKE runs. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for RAPTORSLAKE?
Reading: 66 server fps on average across the last 48 hours. It never dropped below 65. Peak entity count: 196,111. Buildings, deployables and all else included. Reading: 3,957 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on RAPTORSLAKE, and is it online?
Reading: online. RAPTORSLAKE answers right now. Reading: uptime. About 8 hours ago it restarted, on its own count. Uptime for the last 2 full days: 47 of 48 hours, or 98%. The first sighting on Rust Metrics was 26 October 2026.
Rules and settings
How is RAPTORSLAKE configured, and what rules are in force?
Check: gather rate. The name RAPTORSLAKE does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on RAPTORSLAKE?
Check: map. Procedural, size 6,000, seed 1605290779, generated by the game on RAPTORSLAKE. View it on RustMaps from this page: matching size and seed give an identical map.
Join
How do you connect to RAPTORSLAKE?
Press F1 in Rust and enter client.connect 212.22.93.27:28014. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.
