RUST METRICSFlight deck · live data
Data live Servers11,686 Players34,939 Populated2,865 Fresh wipes 3 h97 Scan5 min
‹ All servers212.22.93.27:28014
Online Full Queue Fresh wipe Wipe due No query

RAPTORSLAKE

Online 212.22.93.27:28014 checked 9m ago

monthly wipes moddedoxide
COM 1 · connect

Server instruments

last reading Thu 01:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 66 SERVER FPS

Server fps

48 h low 65 · below 20 is lag, below 10 is bad
0 100 200 300 400 ENT 195,160 ×1000

Entities

48 h range 46,318–196,111 · memory 3,389 MB
1239 ET SINCE RESTART 08:17

Uptime

8 h 17 min since its last restart, at the last reading
7-day average0peak 1
Rank#10,093top 45%
Last wipe1d agomonthly schedule
Next wipe7d 15hThu 5 Nov, 19:00 UTC FW
Memory3,389MB48 h peak 1 players
REC 1

Players

AveragePeakWipe
00.250.50.75104:0013:0022:0006:0015:0001:00Wiped Tue 27 Oct, 08:44 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
02040608004:0013:0022:0006:0015:0001:00Wiped Tue 27 Oct, 08:44 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 15hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 15hFW
LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 08:44 UTC1d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does RAPTORSLAKE wipe, and when?

Once a month RAPTORSLAKE wipes, with the force wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world in play was created 42 hours ago. A monthly wipe schedule is published in its tags.

Lists and filters

How should you read the tags on RAPTORSLAKE?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): Slots: 100; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from RAPTORSLAKE. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show RAPTORSLAKE?

Rust Metrics lists featuring RAPTORSLAKE: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.

Occupancy

Where does RAPTORSLAKE sit in the rankings?

Player hours over seven days put RAPTORSLAKE at #10,093, in the top 45% of all ranked servers.

What is the population on RAPTORSLAKE?

0 of 100 slots are filled on RAPTORSLAKE right now. Check: players over seven days. Average 0, peak 1. Average at the busiest hour was 1 players, at 17:00 UTC over the last 48 hours.

Server

Where does RAPTORSLAKE sit?

No region tag on RAPTORSLAKE. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 212.22.93.27:28014.

What Rust version is RAPTORSLAKE on?

Rust network protocol 2635 and build 168909 on Windows is the build RAPTORSLAKE runs. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for RAPTORSLAKE?

Reading: 66 server fps on average across the last 48 hours. It never dropped below 65. Peak entity count: 196,111. Buildings, deployables and all else included. Reading: 3,957 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on RAPTORSLAKE, and is it online?

Reading: online. RAPTORSLAKE answers right now. Reading: uptime. About 8 hours ago it restarted, on its own count. Uptime for the last 2 full days: 47 of 48 hours, or 98%. The first sighting on Rust Metrics was 26 October 2026.

Rules and settings

How is RAPTORSLAKE configured, and what rules are in force?

Check: gather rate. The name RAPTORSLAKE does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on RAPTORSLAKE?

Check: map. Procedural, size 6,000, seed 1605290779, generated by the game on RAPTORSLAKE. View it on RustMaps from this page: matching size and seed give an identical map.

Join

How do you connect to RAPTORSLAKE?

Press F1 in Rust and enter client.connect 212.22.93.27:28014. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp100
Max players Slots: 100.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.