RUST METRICSFlight deck · live data
Data live Servers11,830 Players81,821 Populated3,745 Fresh wipes 3 h270 Scan5 min
‹ All servers212.22.93.190:28014
Offline Full Queue Fresh wipe Wipe due No query

Rust START Server

Offline 212.22.93.190:28014 checked 13h ago

monthly wipes moddedoxide
COM 1 · connect

Server instruments

last reading Thu 01:00 UTC
0 0.2 0.5 0.8 1 PAX 0 /1

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 56 SERVER FPS

Server fps

48 h low 48 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 89,164 ×1000

Entities

48 h range 86,845–89,164 · memory 8,302 MB
1239 ET SINCE RESTART 17D 16H

Uptime

17 days 16 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,335top 69%
Last wipe30d agomonthly schedule
Next wipe7d 4hThu 5 Nov, 19:00 UTC FW
Memory8,302MBat the last reading
REC 1

Players

AveragePeak
0123415:0022:0004:0011:0017:0001:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608015:0022:0004:0011:0017:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep5 Oct11 Oct17 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does Rust START Server follow?

An estimate from the force wipe gives Rust START Server's next wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world it runs now was made 30 days 3 hours ago. The tags state a wipe schedule of one wipe a month.

Tags

How should you read the tags on Rust START Server?

Tags published by Rust START Server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): 1 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Game build reading: 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Rust START Server?

These Rust Metrics lists carry Rust START Server: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Occupancy

Where does Rust START Server sit in the rankings?

Player hours over seven days put Rust START Server at #15,335, in the top 69% of all ranked servers.

How full does Rust START Server get?

Status for Rust START Server: offline. Last seen 13 hours ago. Check: player average. 0 over the last seven days.

Operator and location

Where does Rust START Server sit?

Reading: location. Rust START Server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 212.22.93.190:28014.

What Rust version is Rust START Server on?

Version check: Rust network protocol 2633 and build 165217 on Windows, run by Rust START Server. Matching protocol is required to join. Let Steam update your game.

Is performance on Rust START Server within range?

Reading: 59 server fps on average across the last 48 hours. It never dropped below 48. Check: entities. The peak was 89,164, counting buildings, deployables and the rest of the world. Memory peak: 9,357 MB. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is Rust START Server, and is it online now?

Rust START Server reports offline. The last reading came 13 hours ago. By its reported uptime, the last restart was roughly 17 days 16 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 29 September 2026.

Rules and settings

What rules does Rust START Server enforce, and what are its settings?

Check: gather rate. The name Rust START Server does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Rust START Server?

Check: map. Procedural, size 4,000, seed 291650, generated by the game on Rust START Server. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

How can you get onto Rust START Server?

Press F1 in Rust and enter client.connect 212.22.93.190:28014. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,^m,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp1
Max players 1 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Your game must run protocol 2633 to get in.
cs165217
Build Game build reading: 165217.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.