Actual real True One Grid 1 Grid | 10/25
Offline NA 209.205.225.2:28020 checked 11h ago
Server instruments
last reading Wed 10:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 30 · below 20 is lag, below 10 is badEntities
48 h range 3,017–3,564 · memory 1,286 MBUptime
23 h 1 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers, top 55% in NA. Ranked on player hours over the last seven days.
Wipe schedule
a steady gapNext wipe Saturday 31 October, 18:04 UTC, in 2d 20h. Every 3 days · medium confidence
Coming wipes
- WPT 1Sat 31 Oct, 18:04 UTC2d 20h
- WPT 2Tue 3 Nov, 18:07 UTC5d 20h
- WPT 3Thu 5 Nov, 19:00 UTC7d 21hFW
- WPT 4Fri 6 Nov, 18:10 UTC8d 20h
- WPT 5Mon 9 Nov, 18:13 UTC11d 20h
- WPT 6Thu 12 Nov, 18:16 UTC14d 21h
- WPT 7Sun 15 Nov, 18:19 UTC17d 21h
- WPT 8Wed 18 Nov, 18:22 UTC20d 21h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 17:58 UTC3d ago | 3 | – | running | 0 |
| Thu 22 Oct, 17:55 UTC6d ago | 1 | held half | 3 days | 0 |
| Mon 19 Oct, 18:01 UTC9d ago | 2 | held half | 3 days | 0 |
| Fri 16 Oct, 17:55 UTC12d ago | 1 | held half | 3 days | 0 |
| Tue 13 Oct, 17:56 UTC15d ago | 3 | halved by day 1 | 3 days | 0 |
| Sat 10 Oct, 17:55 UTC18d ago | 3 | halved by day 2 | 3 days | 1 |
| Wed 7 Oct, 17:56 UTC21d ago | 1 | halved by day 1 | 3 days | 0 |
| Sun 4 Oct, 17:55 UTC24d ago | 1 | held half | 3 days | 0 |
| Thu 1 Oct, 18:05 UTC FW27d ago | 2 | held half | 3 days | 0 |
| Mon 28 Sep, 17:55 UTC30d ago | 3 | halved by day 2 | 3 days | 1 |
| Fri 25 Sep, 17:55 UTC33d ago | 1 | held half | 3 days | 0 |
| Tue 22 Sep, 17:55 UTC36d ago | 1 | held half | 3 days | 1 |
| Sat 19 Sep, 05:26 UTC39d ago | 9 | halved by day 2 | 3.5 days | 0 |
| Fri 18 Sep, 11:33 UTC40d ago | 9 | – | 0.7 days | 1 |
| Thu 17 Sep, 17:50 UTC41d ago | 4 | – | 0.7 days | 0 |
| Wed 16 Sep, 04:00 UTC42d ago | 4 | – | 1.6 days | 0 |
| Tue 15 Sep, 11:52 UTC43d ago | 2 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 37/100
- 29/50
- 9/100
- 11/175
- 20/150
- 11/90
Quick answers
from the figures on this pageReset cycle
What happens on Actual real True One Grid 1 Grid | 10/25 when wipe day comes?
At their busiest, its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 1 hours. Above half that peak the crowd stayed until the next wipe in 60% of recent wipes. When it didn't hold, by day 1.5 it fell below half.
What wipe timing does Actual real True One Grid 1 Grid | 10/25 follow?
Lately its wipes have been about every 3 days on Actual real True One Grid 1 Grid | 10/25. Due on Saturday 31 October at 18:04 UTC is its next wipe. The world in play was created 3 days 3 hours ago.
Lists and filters
How should you read the tags on Actual real True One Grid 1 Grid | 10/25?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server; NA (North America): The server browser files it under North America; oxidation (Custom tag): This tag is non-standard, added by the owner or a plugin from Actual real True One Grid 1 Grid | 10/25. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Actual real True One Grid 1 Grid | 10/25?
Rust Metrics lists featuring Actual real True One Grid 1 Grid | 10/25: Modded Rust servers, checked live and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population
What position does Actual real True One Grid 1 Grid | 10/25 hold among Rust servers?
Ranked by seven-day player hours, Actual real True One Grid 1 Grid | 10/25 sits at #6,382 and #1,019 in North America, inside the top 29%.
What player count does Actual real True One Grid 1 Grid | 10/25 carry?
Status for Actual real True One Grid 1 Grid | 10/25: offline. Last seen 11 hours ago. Seven-day check: 0 players on average. Peak reading: 3. The last 48 hours peaked at 15:00 UTC, averaging 1 players at that hour.
Server
Which location does Actual real True One Grid 1 Grid | 10/25 run from?
Its NA tag places Actual real True One Grid 1 Grid | 10/25 in North America. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 209.205.225.2:28020.
What Rust version is Actual real True One Grid 1 Grid | 10/25 on?
Reading: Actual real True One Grid 1 Grid | 10/25, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.
How does Actual real True One Grid 1 Grid | 10/25 perform?
Over the last 48 hours the average was 30 server fps; the floor was 30. Reading: 3,564 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 1,286 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on Actual real True One Grid 1 Grid | 10/25, and is it online?
Reading: offline. Actual real True One Grid 1 Grid | 10/25 last answered 11 hours ago. By its reported uptime, the last restart was roughly 23 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on Actual real True One Grid 1 Grid | 10/25?
No gather rate appears in the name: Actual real True One Grid 1 Grid | 10/25. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
What map is Actual real True One Grid 1 Grid | 10/25 on?
Size 1,000 and seed 79905603: the game generates the procedural map on Actual real True One Grid 1 Grid | 10/25 from them. View it on RustMaps from this page: matching size and seed give an identical map. Map name, as listed: Custom Map.
How to join
What do you do to join Actual real True One Grid 1 Grid | 10/25?
Check: join. Open Rust, press F1, then enter client.connect 209.205.225.2:28020. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.
