| DEV | USAF Battlefield
Online NA 208.84.102.73:27015 checked 14m ago
Server instruments
last reading Thu 21:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 102 · below 20 is lag, below 10 is badEntities
48 h range 207,477–210,080 · memory 4,832 MBUptime
6 days 18 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 02:37 UTC27d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 123/200
- 21/200
- 1/100
- 1/100
- 2/200
- 1/100
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on | DEV | USAF Battlefield?
At their busiest, its recent wipes drew 2 players on average. Peak crowd on the latest wipe: 23 hours in.
When does | DEV | USAF Battlefield wipe?
Its rhythm cannot be told from the wipes of | DEV | USAF Battlefield on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 27 days 19 hours ago the current world was made.
Tags
Which tags does | DEV | USAF Battlefield carry, and what do they mean?
Tags published by | DEV | USAF Battlefield, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): 40 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): The server runs game build 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon; modded (Modded): Modded: plugins or settings depart from the stock game; NA (North America): Its browser listing: North America. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show | DEV | USAF Battlefield?
On Rust Metrics, | DEV | USAF Battlefield sits in these lists: Modded Rust servers, checked live, Rust battlefield servers: check the readings and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
What position does | DEV | USAF Battlefield hold among Rust servers?
Player hours over the last seven days put | DEV | USAF Battlefield at #15,276, #1,493 in North America, in the top 69% of all ranked servers.
What player count does | DEV | USAF Battlefield carry?
0 of 40 slots are filled on | DEV | USAF Battlefield right now. Seven-day reading: 0 players on average.
Server details
Which location does | DEV | USAF Battlefield run from?
| DEV | USAF Battlefield gives North America as its location, with the NA tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 208.84.102.73:27015.
What Rust version is | DEV | USAF Battlefield on?
Rust network protocol 2634 and build 166652 on Linux is the build | DEV | USAF Battlefield runs. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for | DEV | USAF Battlefield?
Over the last 48 hours the average was 144 server fps; the floor was 102. Reading: 210,080 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 5,872 MB. Lag, as players feel it, is low fps plus a climbing entity count.
Is | DEV | USAF Battlefield up, and how often does it stay up?
Check: connection. | DEV | USAF Battlefield is online at this moment. Check: restart. The uptime it reports puts the last restart about 6 days 18 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
What settings and rules apply on | DEV | USAF Battlefield?
No gather rate appears in the name: | DEV | USAF Battlefield. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.
What map is | DEV | USAF Battlefield on?
Check: map. Procedural, size 6,000, seed 1337, generated by the game on | DEV | USAF Battlefield. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
What do you do to join | DEV | USAF Battlefield?
To join: start Rust, press F1 and type client.connect 208.84.102.73:27015. Or press Launch Rust here and Steam opens the game and connects you.