№[4] D2S WarZone PvE 1000 Zombies Raidable Bases
Online 208.52.153.33:28079 checked 10m ago
Server instruments
last reading Wed 06:00 UTCPlayers now
5% full 7-day avg7-day peakServer fps
48 h low 30 · below 20 is lag, below 10 is badEntities
48 h range 133,971–139,651 · memory 5,087 MBUptime
18 h 18 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 15% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 10h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC8d 10hFW
- WPT 2Thu 3 Dec, 19:00 UTC36d 10hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 10, 26 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:50 UTC FW26d ago | 10 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 13/100
- 5/100
- 5/200
- 4/50
- 2/40
- 3/35
Quick answers
from the figures on this pageReset cycle
What happens on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases when wipe day comes?
The busiest point of its recent wipes drew 10 players on average. 26 hours after the wipe, the crowd peaked on the latest wipe.
How often does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases wipe, and when?
Once a month №[4] D2S WarZone PvE 1000 Zombies Raidable Bases wipes, with the force wipe. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world it runs now was made 26 days 12 hours ago. Its tags carry a monthly wipe schedule.
Tag meanings
How should you read the tags on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
These are the tags №[4] D2S WarZone PvE 1000 Zombies Raidable Bases publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): Slots: 40; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^r (Roleplay): Roleplay is the purpose of this server; ^c (Creative): Check: mode. Creative, where you build what you like and gather nothing; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
Rust Metrics lists featuring №[4] D2S WarZone PvE 1000 Zombies Raidable Bases: Modded Rust servers, checked live, Build and creative servers, Rust creative servers, Rust roleplay servers and Rust servers: zombie readings. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Occupancy
What position does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases hold among Rust servers?
Player hours over seven days put №[4] D2S WarZone PvE 1000 Zombies Raidable Bases at #3,233, in the top 15% of all ranked servers.
How full does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases get?
2 of 40 slots are filled on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases right now. Check: players over seven days. Average 1, peak 6. The last 48 hours peaked at 10:00 UTC, averaging 2 players at that hour.
Server details
Where does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases sit?
Reading: location. №[4] D2S WarZone PvE 1000 Zombies Raidable Bases gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 208.52.153.33:28079.
What Rust version is №[4] D2S WarZone PvE 1000 Zombies Raidable Bases on?
Rust network protocol 2635 and build 168909 on Linux is the build №[4] D2S WarZone PvE 1000 Zombies Raidable Bases runs. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases within range?
Over the last 48 hours the average was 30 server fps; the floor was 30. Reading: 139,651 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 5,087 MB. Lag, as players feel it, is low fps plus a climbing entity count.
Is №[4] D2S WarZone PvE 1000 Zombies Raidable Bases up, and how often does it stay up?
№[4] D2S WarZone PvE 1000 Zombies Raidable Bases reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 18 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
What rules does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases enforce, and what are its settings?
No gather rate appears in the name: №[4] D2S WarZone PvE 1000 Zombies Raidable Bases. 8 players per group, the default value. The mode is build & creative. Note the following: a build sandbox with no gathering. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. It describes itself as vanilla. The meaning given: rates, kits and rules are exactly as Facepunch ships them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
From seed 1704574028, the game generates the procedural map on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases. Its size is 4,250. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
How do you connect to №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
To join: start Rust, press F1 and type client.connect 208.52.153.33:28079. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://d2s.tebex.io/.