RUST METRICSFlight deck · live data
Data live Servers11,631 Players45,053 Populated3,098 Fresh wipes 3 h93 Scan5 min
‹ All servers208.52.153.33:28079
Online Full Queue Fresh wipe Wipe due No query

№[4] D2S WarZone PvE 1000 Zombies Raidable Bases

Online 208.52.153.33:28079 checked 10m ago

monthly wipes vanillamoddedoxide
COM 1 · connect

Server instruments

last reading Wed 06:00 UTC
0 10 20 30 40 PAX 2 /40

Players now

5% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 30 SERVER FPS

Server fps

48 h low 30 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 138,497 ×1000

Entities

48 h range 133,971–139,651 · memory 5,087 MB
1239 ET SINCE RESTART 18:18

Uptime

18 h 18 min since its last restart, at the last reading
7-day average1peak 6
Rank#3,233top 15%
Last wipe26d agomonthly schedule
Next wipe8d 10hThu 5 Nov, 19:00 UTC FW
Memory5,087MB48 h peak 3 players
REC 1

Players

AveragePeak
0123409:0018:0003:0012:0021:0006:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304009:0018:0003:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 15% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 10h. The force wipe · high confidence

wipe-day peak10players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC8d 10hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC36d 10hFW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 10, 26 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:50 UTC FW26d ago 10 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases when wipe day comes?

The busiest point of its recent wipes drew 10 players on average. 26 hours after the wipe, the crowd peaked on the latest wipe.

How often does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases wipe, and when?

Once a month №[4] D2S WarZone PvE 1000 Zombies Raidable Bases wipes, with the force wipe. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world it runs now was made 26 days 12 hours ago. Its tags carry a monthly wipe schedule.

Tag meanings

How should you read the tags on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?

These are the tags №[4] D2S WarZone PvE 1000 Zombies Raidable Bases publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): Slots: 40; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^r (Roleplay): Roleplay is the purpose of this server; ^c (Creative): Check: mode. Creative, where you build what you like and gather nothing; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?

Rust Metrics lists featuring №[4] D2S WarZone PvE 1000 Zombies Raidable Bases: Modded Rust servers, checked live, Build and creative servers, Rust creative servers, Rust roleplay servers and Rust servers: zombie readings. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Occupancy

What position does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases hold among Rust servers?

Player hours over seven days put №[4] D2S WarZone PvE 1000 Zombies Raidable Bases at #3,233, in the top 15% of all ranked servers.

How full does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases get?

2 of 40 slots are filled on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases right now. Check: players over seven days. Average 1, peak 6. The last 48 hours peaked at 10:00 UTC, averaging 2 players at that hour.

Server details

Where does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases sit?

Reading: location. №[4] D2S WarZone PvE 1000 Zombies Raidable Bases gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 208.52.153.33:28079.

What Rust version is №[4] D2S WarZone PvE 1000 Zombies Raidable Bases on?

Rust network protocol 2635 and build 168909 on Linux is the build №[4] D2S WarZone PvE 1000 Zombies Raidable Bases runs. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases within range?

Over the last 48 hours the average was 30 server fps; the floor was 30. Reading: 139,651 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 5,087 MB. Lag, as players feel it, is low fps plus a climbing entity count.

Is №[4] D2S WarZone PvE 1000 Zombies Raidable Bases up, and how often does it stay up?

№[4] D2S WarZone PvE 1000 Zombies Raidable Bases reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 18 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. The first sighting on Rust Metrics was 13 September 2026.

Map and rules

What rules does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases enforce, and what are its settings?

No gather rate appears in the name: №[4] D2S WarZone PvE 1000 Zombies Raidable Bases. 8 players per group, the default value. The mode is build & creative. Note the following: a build sandbox with no gathering. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. It describes itself as vanilla. The meaning given: rates, kits and rules are exactly as Facepunch ships them. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?

From seed 1704574028, the game generates the procedural map on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases. Its size is 4,250. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Connection

How do you connect to №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?

To join: start Rust, press F1 and type client.connect 208.52.153.33:28079. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://d2s.tebex.io/.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^m,^v,^r,^c,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp40
Max players Slots: 40.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Difficulty

^v
Vanilla Rates, kits and rules are exactly as Facepunch ships them.

Gameplay

^r
Roleplay Roleplay is the purpose of this server.
^c
Creative Check: mode. Creative, where you build what you like and gather nothing.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.