RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h4 Scan5 min
‹ All servers208.52.153.33:28019
Online Full Queue Fresh wipe Wipe due No query

№[3] D2S Ultimate PvE 1000 Zombies Raidable Base

Online 208.52.153.33:28019 checked 2h ago

monthly wipes moddedoxide
COM 1 · connect

Server instruments

last reading Wed 17:00 UTC
0 10 20 30 40 PAX 1 /40

Players now

2% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 30 SERVER FPS

Server fps

48 h low 26 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 161,468 ×1000

Entities

48 h range 147,051–161,706 · memory 3,639 MB
1239 ET SINCE RESTART 04:14

Uptime

4 h 14 min since its last restart, at the last reading
7-day average0peak 5
Rank#4,152top 19%
Last wipe27d agomonthly schedule
Next wipe7d 23hThu 5 Nov, 19:00 UTC FW
Memory3,639MB48 h peak 3 players
REC 1

Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe · high confidence

wipe-day peak8players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 23hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 23hFW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 44 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:27 UTC FW27d ago 8 – running 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on №[3] D2S Ultimate PvE 1000 Zombies Raidable Base?

An average of 8 players came at the busiest on its recent wipes. 44 hours after the wipe, the crowd peaked on the latest wipe.

What wipe timing does №[3] D2S Ultimate PvE 1000 Zombies Raidable Base follow?

The only wipe for №[3] D2S Ultimate PvE 1000 Zombies Raidable Base is the force wipe, once a month. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. 27 days ago the current world was made. A monthly wipe schedule is published in its tags.

Lists and filters

Which tags does №[3] D2S Ultimate PvE 1000 Zombies Raidable Base carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): 40 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^r (Roleplay): A server built for roleplay; ^c (Creative): Sandbox building, with no gathering and free choice of build; ^e (Minigames): Check: mode. Minigames, including arenas, Bedwars and parkour; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from №[3] D2S Ultimate PvE 1000 Zombies Raidable Base. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show №[3] D2S Ultimate PvE 1000 Zombies Raidable Base?

Rust Metrics lists featuring №[3] D2S Ultimate PvE 1000 Zombies Raidable Base: Modded Rust servers, checked live, Build and creative servers, Rust creative servers, Rust roleplay servers and Rust servers: zombie readings. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Roleplay ^r, Creative ^c, Minigames ^e, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Occupancy

What position does №[3] D2S Ultimate PvE 1000 Zombies Raidable Base hold among Rust servers?

Ranking for №[3] D2S Ultimate PvE 1000 Zombies Raidable Base: #4,152 on seven-day player hours, top 19% of all ranked servers.

How full does №[3] D2S Ultimate PvE 1000 Zombies Raidable Base get?

1 of 40 slots are filled on №[3] D2S Ultimate PvE 1000 Zombies Raidable Base right now. Check: players over seven days. Average 0, peak 5. Average at the busiest hour was 3 players, at 20:00 UTC over the last 48 hours.

Operator and location

Which location does №[3] D2S Ultimate PvE 1000 Zombies Raidable Base run from?

No region comes from №[3] D2S Ultimate PvE 1000 Zombies Raidable Base. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 208.52.153.33:28019.

What Rust version is №[3] D2S Ultimate PvE 1000 Zombies Raidable Base on?

Rust network protocol 2635 and build 168909 on Linux is the build №[3] D2S Ultimate PvE 1000 Zombies Raidable Base runs. Check: protocol. To join, your game must match; Steam handles the update.

What is the performance reading for №[3] D2S Ultimate PvE 1000 Zombies Raidable Base?

Over the last 48 hours the average was 30 server fps; the floor was 26. Check: entities. The peak was 161,706, counting buildings, deployables and the rest of the world. Memory peak: 4,033 MB. Lag, as players feel it, is low fps plus a climbing entity count.

Is №[3] D2S Ultimate PvE 1000 Zombies Raidable Base up, and how often does it stay up?

Check: connection. №[3] D2S Ultimate PvE 1000 Zombies Raidable Base is online at this moment. Reading: uptime. About 4 hours ago it restarted, on its own count. Uptime for the last 7 full days: 163 of 168 hours, or 97%. The first sighting on Rust Metrics was 13 September 2026.

Map and rules

How is №[3] D2S Ultimate PvE 1000 Zombies Raidable Base configured, and what rules are in force?

Reading the name gives no gather rate for №[3] D2S Ultimate PvE 1000 Zombies Raidable Base. No limit is set beyond the default. Groups take up to 8 players. The mode is minigames & battle royale. Note the following: parkour, arenas, battle royale and Bedwars. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is off.

What map is №[3] D2S Ultimate PvE 1000 Zombies Raidable Base on?

From seed 526093423, the game generates the procedural map on №[3] D2S Ultimate PvE 1000 Zombies Raidable Base. Its size is 4,000. The map repeats when size and seed match. Open it on RustMaps from this page.

Join

How do you connect to №[3] D2S Ultimate PvE 1000 Zombies Raidable Base?

To join: start Rust, press F1 and type client.connect 208.52.153.33:28019. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://d2s.tebex.io/.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^m,^r,^c,^e,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp40
Max players 40 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Gameplay

^r
Roleplay A server built for roleplay.
^c
Creative Sandbox building, with no gathering and free choice of build.
^e
Minigames Check: mode. Minigames, including arenas, Bedwars and parkour.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.