RUST METRICSFlight deck · live data
Data live Servers11,626 Players31,131 Populated2,740 Fresh wipes 3 h70 Scan5 min
‹ All servers208.52.153.221:28115
Online Full Queue Fresh wipe Wipe due No query

2x Rust in Hell

Online 208.52.153.221:28115 checked 7m ago

2x moddedoxide
COM 1 · connect

Server instruments

last reading Thu 03:00 UTC
0 62 125 188 250 PAX 0 /250

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 54 SERVER FPS

Server fps

48 h low 52 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 61,603 ×1000

Entities

48 h range 59,445–61,879 · memory 3,514 MB
1239 ET SINCE RESTART 17D 14H

Uptime

17 days 14 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,351top 69%
Last wipe17d agono schedule published
Next wipe–too few wipes seen yet
Memory3,514MBat the last reading
REC 1

Players

AveragePeak
0123406:0015:0000:0008:0017:0003:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608006:0015:0000:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 12:38 UTC17d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on 2x Rust in Hell when wipe day comes?

At their busiest, its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.

What wipe timing does 2x Rust in Hell follow?

The rhythm of 2x Rust in Hell's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 17 days 16 hours ago the current world was made.

Tag meanings

Which tags does 2x Rust in Hell carry, and what do they mean?

Tags published by 2x Rust in Hell, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp250 (Max players): Slots: 250; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167398 (Build): Build 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show 2x Rust in Hell?

On Rust Metrics, 2x Rust in Hell sits in these lists: 2x Rust servers, checked live and Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

Player count

Where does 2x Rust in Hell sit in the rankings?

Ranking for 2x Rust in Hell: #15,351 on seven-day player hours, top 69% of all ranked servers.

What player count does 2x Rust in Hell carry?

0 of 250 slots are filled on 2x Rust in Hell right now. Check: player average. 0 over the last seven days.

Operator and location

What location is 2x Rust in Hell hosted in?

Reading: location. 2x Rust in Hell gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 208.52.153.221:28115.

What Rust version is 2x Rust in Hell on?

Rust network protocol 2634 and build 167398 on Linux is the build 2x Rust in Hell runs. To get in, your game needs the same protocol; Steam applies the update.

How does 2x Rust in Hell perform?

Check: fps. Average 55 server fps over the last 48 hours, low of 52. Within range. Peak entity count: 61,879. Buildings, deployables and all else included. Reading: 3,681 MB of memory at the highest. Expect lag when fps falls and entities climb.

What is the uptime on 2x Rust in Hell, and is it online?

Reading: online. 2x Rust in Hell answers right now. Reading: uptime. About 17 days 14 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Settings and map

What rules does 2x Rust in Hell enforce, and what are its settings?

The name carries the rate: 2x gather on 2x Rust in Hell. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.

Which map is live on 2x Rust in Hell?

Size 3,000 and seed 5: the game generates the procedural map on 2x Rust in Hell from them. View it on RustMaps from this page: matching size and seed give an identical map. Read the map name: Custom Map.

How to join

How can you get onto 2x Rust in Hell?

Check: join. Open Rust, press F1, then enter client.connect 208.52.153.221:28115. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp250,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp250
Max players Slots: 250.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167398
Build Build 167398.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.