Rust Server
Online 208.52.152.91:28031 checked 9m ago
Server instruments
last reading Tue 23:00 UTCPlayers now
2% full 7-day avg7-day peakServer fps
48 h low 60 · below 20 is lag, below 10 is badEntities
48 h range 12,965–19,380 · memory 957 MBUptime
10 h 52 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Monday 2 November, 18:52 UTC, in 5d 18h. Every Monday at 18:52 UTC · high confidence
Coming wipes
- WPT 1Mon 2 Nov, 18:52 UTC5d 18h
- WPT 2Thu 5 Nov, 19:00 UTC8d 18hFW
- WPT 3Mon 9 Nov, 18:52 UTC12d 18h
- WPT 4Mon 16 Nov, 18:52 UTC19d 18h
- WPT 5Mon 23 Nov, 18:52 UTC26d 18h
- WPT 6Mon 30 Nov, 18:52 UTC33d 18h
- WPT 7Thu 3 Dec, 19:00 UTC36d 18hFW
- WPT 8Mon 7 Dec, 18:52 UTC40d 18h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 18:52 UTC1d ago | – | – | running | 0 |
| Mon 19 Oct, 18:52 UTC8d ago | 0 | – | 7 days | 0 |
| Mon 12 Oct, 18:52 UTC15d ago | 0 | – | 7 days | 0 |
| Mon 5 Oct, 18:52 UTC22d ago | 0 | – | 7 days | 0 |
| Fri 2 Oct, 05:15 UTC25d ago | 1 | halved by day 2 | 3.6 days | 0 |
| Mon 28 Sep, 18:52 UTC29d ago | 2 | held half | 3.4 days | 0 |
| Mon 21 Sep, 18:52 UTC36d ago | 1 | halved by day 2 | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 78/200
- 20/200
- 36/200
- 5/200
- 29/150
- 2/200
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on Rust Server?
An average of 0 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 50% of recent wipes. By day 2 it fell below half when it didn't.
How often does Rust Server wipe, and when?
Wipes on Rust Server come every Monday at 18:52 UTC. On Monday 2 November at 18:52 UTC its next wipe is due. The world it runs now was made 29 hours ago. A monthly wipe schedule is published in its tags.
Tags
How should you read the tags on Rust Server?
Tags published by Rust Server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): Slots: 40; ts10 (Group limit): Team cap: 10; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^p (PvE): There is no player-on-player combat here; the danger comes from the world. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Rust Server?
These Rust Metrics lists carry Rust Server: Rust community servers: live readings and Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: Monthly ^m and PvE ^p; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.
Population
Where does Rust Server sit in the rankings?
Player hours over seven days put Rust Server at #7,100, in the top 32% of all ranked servers.
What player count does Rust Server carry?
Current headcount on Rust Server: 1 players, 40 slots available. Check: players over seven days. Average 0, peak 1. Check: 48-hour peak. 01:00 UTC, 1 players on average.
Server details
Which location does Rust Server run from?
No region tag on Rust Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 208.52.152.91:28031.
What Rust version is Rust Server on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by Rust Server. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for Rust Server?
Check: fps. Average 60 server fps over the last 48 hours, low of 60. Within range. Peak entity count: 19,380. Buildings, deployables and all else included. Reading: 1,090 MB of memory at the highest. Expect lag when fps falls and entities climb.
How reliable is Rust Server, and is it online now?
Rust Server reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 10 hours ago. Uptime for the last 7 full days: 126 of 168 hours, or 75%. Check: first contact. Rust Metrics logged it on 15 September 2026.
Settings and map
How is Rust Server configured, and what rules are in force?
No gather rate appears in the name: Rust Server. Check: group limit. Up to 10 players. The mode is pve. Note the following: fighting between players is off. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.
What map is Rust Server on?
From seed 495173437, the game generates the procedural map on Rust Server. Its size is 2,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
How can you get onto Rust Server?
Check: join. Open Rust, press F1, then enter client.connect 208.52.152.91:28031. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.