RUST METRICSFlight deck · live data
Data live Servers11,691 Players50,606 Populated3,291 Fresh wipes 3 h139 Scan5 min
‹ All servers208.52.152.91:28031
Online Full Queue Fresh wipe Wipe due No query

Rust Server

Online 208.52.152.91:28031 checked 9m ago

monthly wipes pve
COM 1 · connect

Server instruments

last reading Tue 23:00 UTC
0 10 20 30 40 PAX 1 /40

Players now

2% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 60 SERVER FPS

Server fps

48 h low 60 · below 20 is lag, below 10 is bad
0 10 20 30 40 ENT 13,060 ×1000

Entities

48 h range 12,965–19,380 · memory 957 MB
1239 ET SINCE RESTART 10:52

Uptime

10 h 52 min since its last restart, at the last reading
7-day average0peak 1
Rank#7,100top 32%
Last wipe1d agomonthly schedule
Next wipe5d 18hMon 2 Nov, 18:52 UTC
Memory957MB48 h peak 1 players
REC 1

Players

AveragePeakWipe
00.250.50.75101:0010:0019:0005:0014:0023:00Wiped Mon 26 Oct, 18:52 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
02040608001:0010:0019:0005:0014:0023:00Wiped Mon 26 Oct, 18:52 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

fixed weekdays

Next wipe Monday 2 November, 18:52 UTC, in 5d 18h. Every Monday at 18:52 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm86%of its recent wipes
wipe-day peak0players, last three wipes
crowd held50%else halves by day 2

Coming wipes

  1. WPT 1Mon 2 Nov, 18:52 UTC5d 18h
  2. WPT 2Thu 5 Nov, 19:00 UTC8d 18hFW
  3. WPT 3Mon 9 Nov, 18:52 UTC12d 18h
  4. WPT 4Mon 16 Nov, 18:52 UTC19d 18h
  5. WPT 5Mon 23 Nov, 18:52 UTC26d 18h
  6. WPT 6Mon 30 Nov, 18:52 UTC33d 18h
  7. WPT 7Thu 3 Dec, 19:00 UTC36d 18hFW
  8. WPT 8Mon 7 Dec, 18:52 UTC40d 18h

The first 48 hours of its last wipes

Mon 19 OctMon 12 OctMon 5 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 18:52 UTC1d ago – – running 0
Mon 19 Oct, 18:52 UTC8d ago 0 – 7 days 0
Mon 12 Oct, 18:52 UTC15d ago 0 – 7 days 0
Mon 5 Oct, 18:52 UTC22d ago 0 – 7 days 0
Fri 2 Oct, 05:15 UTC25d ago 1 halved by day 2 3.6 days 0
Mon 28 Sep, 18:52 UTC29d ago 2 held half 3.4 days 0
Mon 21 Sep, 18:52 UTC36d ago 1 halved by day 2 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on Rust Server?

An average of 0 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 50% of recent wipes. By day 2 it fell below half when it didn't.

How often does Rust Server wipe, and when?

Wipes on Rust Server come every Monday at 18:52 UTC. On Monday 2 November at 18:52 UTC its next wipe is due. The world it runs now was made 29 hours ago. A monthly wipe schedule is published in its tags.

Tags

How should you read the tags on Rust Server?

Tags published by Rust Server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): Slots: 40; ts10 (Group limit): Team cap: 10; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^p (PvE): There is no player-on-player combat here; the danger comes from the world. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Rust Server?

These Rust Metrics lists carry Rust Server: Rust community servers: live readings and Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: Monthly ^m and PvE ^p; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.

Population

Where does Rust Server sit in the rankings?

Player hours over seven days put Rust Server at #7,100, in the top 32% of all ranked servers.

What player count does Rust Server carry?

Current headcount on Rust Server: 1 players, 40 slots available. Check: players over seven days. Average 0, peak 1. Check: 48-hour peak. 01:00 UTC, 1 players on average.

Server details

Which location does Rust Server run from?

No region tag on Rust Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 208.52.152.91:28031.

What Rust version is Rust Server on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by Rust Server. Check: protocol. To join, your game must match; Steam handles the update.

What is the performance reading for Rust Server?

Check: fps. Average 60 server fps over the last 48 hours, low of 60. Within range. Peak entity count: 19,380. Buildings, deployables and all else included. Reading: 1,090 MB of memory at the highest. Expect lag when fps falls and entities climb.

How reliable is Rust Server, and is it online now?

Rust Server reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 10 hours ago. Uptime for the last 7 full days: 126 of 168 hours, or 75%. Check: first contact. Rust Metrics logged it on 15 September 2026.

Settings and map

How is Rust Server configured, and what rules are in force?

No gather rate appears in the name: Rust Server. Check: group limit. Up to 10 players. The mode is pve. Note the following: fighting between players is off. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.

What map is Rust Server on?

From seed 495173437, the game generates the procedural map on Rust Server. Its size is 2,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Connection

How can you get onto Rust Server?

Check: join. Open Rust, press F1, then enter client.connect 208.52.152.91:28031. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^m,^p,gmrust,cs168909,ts10

Game

gmrust
Game mode The game mode is plain Rust survival.
mp40
Max players Slots: 40.
ts10
Group limit Team cap: 10.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Gameplay

^p
PvE There is no player-on-player combat here; the danger comes from the world.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.