RUST METRICSFlight deck · live data
Data live Servers11,821 Players96,636 Populated3,859 Fresh wipes 3 h527 Scan5 min
‹ All servers208.52.146.13:10015
Online Full Queue Fresh wipe Wipe due No query

Freddies Hell Re-Run

Online 208.52.146.13:10015 checked 7m ago

monthly wipes vanillamoddedoxide
COM 1 · connect

Server instruments

last reading Thu 19:00 UTC
0 5 10 15 20 PAX 0 /20

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 87 SERVER FPS

Server fps

48 h low 87 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 57,489 ×1000

Entities

48 h range 55,183–57,673 · memory 2,239 MB
1239 ET SINCE RESTART 2D 03H

Uptime

2 days 3 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,269top 68%
Last wipe26d agomonthly schedule
Next wipe6d 22hThu 5 Nov, 19:00 UTC FW
Memory2,239MBat the last reading
REC 1

Players

AveragePeak
0123421:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep28 Sep7 Oct14 Oct22 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence

usual gap1.7 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak4players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC6d 22hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC34d 22hFW

The first 48 hours of its last wipes

Sat 3 OctThu 24 SepWed 23 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 25 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 15:49 UTC26d ago 3 – running 2
Thu 24 Sep, 20:31 UTC35d ago 4 – 8.8 days 2
Wed 23 Sep, 16:15 UTC36d ago 4 – 1.2 days 1
Tue 22 Sep, 00:15 UTC37d ago 3 – 1.7 days 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on Freddies Hell Re-Run when wipe day comes?

The busiest point of its recent wipes drew 4 players on average. After the latest wipe, numbers topped out at 25 hours.

When does Freddies Hell Re-Run wipe?

With the force wipe, once a month, Freddies Hell Re-Run wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world in play was created 26 days 4 hours ago. Its tags carry a monthly wipe schedule.

Tags

How should you read the tags on Freddies Hell Re-Run?

These are the tags Freddies Hell Re-Run publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167398 (Build): Game build reading: 167398; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Freddies Hell Re-Run appear in Rust Metrics lists and filters?

On Rust Metrics, Freddies Hell Re-Run sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player count

Where does Freddies Hell Re-Run sit in the rankings?

Player hours over seven days put Freddies Hell Re-Run at #15,269, in the top 68% of all ranked servers.

What is the population on Freddies Hell Re-Run?

Current headcount on Freddies Hell Re-Run: 0 players, 20 slots available. Seven-day reading: 0 players on average.

Server details

Where does Freddies Hell Re-Run sit?

No region tag on Freddies Hell Re-Run. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 208.52.146.13:10015.

What Rust version is Freddies Hell Re-Run on?

Rust network protocol 2634 and build 167398 on Linux is the build Freddies Hell Re-Run runs. To get in, your game needs the same protocol; Steam applies the update.

Is performance on Freddies Hell Re-Run within range?

Check: fps. Average 110 server fps over the last 48 hours, low of 87. Within range. Peak entity count: 57,673. Buildings, deployables and all else included. Reading: 2,294 MB of memory at the highest. Expect lag when fps falls and entities climb.

Is Freddies Hell Re-Run up, and how often does it stay up?

Freddies Hell Re-Run reports online. Status: normal. Reading: uptime. About 2 days 3 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 21 September 2026.

Map and rules

What settings and rules apply on Freddies Hell Re-Run?

No gather rate appears in the name: Freddies Hell Re-Run. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. The server calls itself vanilla, with this meaning: the stock game: Facepunch's rates, kits and rules, unchanged. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Freddies Hell Re-Run?

Size 3,300 and seed 1: the game generates the procedural map on Freddies Hell Re-Run from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

How can you get onto Freddies Hell Re-Run?

Press F1 in Rust and enter client.connect 208.52.146.13:10015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,^m,^v,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp20
Max players The server holds 20 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167398
Build Game build reading: 167398.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Difficulty

^v
Vanilla The stock game: Facepunch's rates, kits and rules, unchanged.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.