RUST METRICSFlight deck · live data
Data live Servers11,647 Players32,606 Populated2,787 Fresh wipes 3 h74 Scan5 min
‹ All servers208.115.217.131:28080
Online Full Queue Fresh wipe Wipe due No query

Kitsune's 2x 10/15 Biweekly. BetterNpcs. Zombies. Raidable base

Online 208.115.217.131:28080 checked 8m ago

2x moddedoxide
COM 1 · connect

Server instruments

last reading Thu 03:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 75 SERVER FPS

Server fps

48 h low 65 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 126,456 ×1000

Entities

48 h range 125,750–128,937 · memory 3,374 MB
1239 ET SINCE RESTART 1D 15H

Uptime

1 days 15 hours since its last restart, at the last reading
7-day average0peak 2
Rank#6,443top 29%
Last wipe12d agono schedule published
Next wipe–no rhythm it keeps
Memory3,374MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75105:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020005:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap14.3 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 5

The first 48 hours of its last wipes

Fri 16 OctThu 1 OctThu 17 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 13 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 10:08 UTC12d ago 2 – running 0
Thu 1 Oct, 22:51 UTC FW27d ago 2 halved by day 5 14.5 days 0
Thu 17 Sep, 21:23 UTC41d ago 2 held half 14.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on Kitsune's 2x 10/15 Biweekly. BetterNpcs. Zombies. Raidable base when wipe day comes?

At their busiest, its recent wipes drew 2 players on average. 13 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 50% of its recent wipes. When it didn't hold, by day 5 it fell below half.

How often does Kitsune's 2x 10/15 Biweekly. BetterNpcs. Zombies. Raidable base wipe, and when?

There is no next wipe to predict: Kitsune's 2x 10/15 Biweekly. BetterNpcs. Zombies. Raidable base wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 12 days 18 hours ago the current world was made.

Tags

Which tags does Kitsune's 2x 10/15 Biweekly. BetterNpcs. Zombies. Raidable base carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game from Kitsune's 2x 10/15 Biweekly. BetterNpcs. Zombies. Raidable base. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Kitsune's 2x 10/15 Biweekly. BetterNpcs. Zombies. Raidable base appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Kitsune's 2x 10/15 Biweekly. BetterNpcs. Zombies. Raidable base: 2x Rust servers, checked live, Modded Rust servers, checked live and Rust servers: zombie readings. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 2x.

Population

Where does Kitsune's 2x 10/15 Biweekly. BetterNpcs. Zombies. Raidable base sit in the rankings?

Player hours over seven days put Kitsune's 2x 10/15 Biweekly. BetterNpcs. Zombies. Raidable base at #6,443, in the top 29% of all ranked servers.

How full does Kitsune's 2x 10/15 Biweekly. BetterNpcs. Zombies. Raidable base get?

0 of 50 slots are filled on Kitsune's 2x 10/15 Biweekly. BetterNpcs. Zombies. Raidable base right now. Seven-day check: 0 players on average. Peak reading: 2. The last 48 hours peaked at 01:00 UTC, averaging 1 players at that hour.

Server

Which location does Kitsune's 2x 10/15 Biweekly. BetterNpcs. Zombies. Raidable base run from?

No region tag on Kitsune's 2x 10/15 Biweekly. BetterNpcs. Zombies. Raidable base. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 208.115.217.131:28080.

What Rust version is Kitsune's 2x 10/15 Biweekly. BetterNpcs. Zombies. Raidable base on?

Rust network protocol 2635 and build 168909 on Windows is the build Kitsune's 2x 10/15 Biweekly. BetterNpcs. Zombies. Raidable base runs. Matching protocol is required to join. Let Steam update your game.

Is performance on Kitsune's 2x 10/15 Biweekly. BetterNpcs. Zombies. Raidable base within range?

Check: fps. Average 89 server fps over the last 48 hours, low of 65. Within range. Check: entities. The peak was 128,937, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 3,929 MB. What players call lag comes from low fps and an entity count on the rise.

Is Kitsune's 2x 10/15 Biweekly. BetterNpcs. Zombies. Raidable base up, and how often does it stay up?

Reading: online. Kitsune's 2x 10/15 Biweekly. BetterNpcs. Zombies. Raidable base answers right now. By its reported uptime, the last restart was roughly 39 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Rules and settings

What rules does Kitsune's 2x 10/15 Biweekly. BetterNpcs. Zombies. Raidable base enforce, and what are its settings?

Gather rate check: 2x. That comes from the name Kitsune's 2x 10/15 Biweekly. BetterNpcs. Zombies. Raidable base. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Anti-cheat reading: VAC off, Valve's system.

Which map is live on Kitsune's 2x 10/15 Biweekly. BetterNpcs. Zombies. Raidable base?

Check: map. Procedural, size 4,500, seed 1969639430, generated by the game on Kitsune's 2x 10/15 Biweekly. BetterNpcs. Zombies. Raidable base. The map repeats when size and seed match. Open it on RustMaps from this page.

Join

How do you connect to Kitsune's 2x 10/15 Biweekly. BetterNpcs. Zombies. Raidable base?

Check: join. Open Rust, press F1, then enter client.connect 208.115.217.131:28080. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://discord.com/invite/Vkpn3UJsaW is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players 50 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.