Dook's Dungeon
Online 207.216.54.49:28025 checked 7m ago
Server instruments
last reading Thu 08:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 49 · below 20 is lag, below 10 is badEntities
48 h range 121,263–124,093 · memory 2,983 MBUptime
19 h 46 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 55% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 57/700
- 24/1000
- 230/700
- 78/1000
- 10/1000
- 205/1000
Quick answers
from the figures on this pageReset cycle
How often does Dook's Dungeon wipe, and when?
An estimate from the force wipe gives Dook's Dungeon's next wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world it runs now was made 49 days 6 hours ago. A monthly wipe schedule is published in its tags.
Tags
How should you read the tags on Dook's Dungeon?
These are the tags Dook's Dungeon publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Who is in charge of Dook's Dungeon?
A keithscomputers.ca hostname comes from Dook's Dungeon; 1 other server we track publishes one too, so the same operator most likely runs them.
Where does Dook's Dungeon appear in Rust Metrics lists and filters?
On Rust Metrics, Dook's Dungeon sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Occupancy
What position does Dook's Dungeon hold among Rust servers?
Player hours over seven days put Dook's Dungeon at #12,198, in the top 55% of all ranked servers.
What player count does Dook's Dungeon carry?
Current headcount on Dook's Dungeon: 0 players, 500 slots available. Check: players over seven days. Average 0, peak 1.
Server details
Where does Dook's Dungeon sit?
No region comes from Dook's Dungeon. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 207.216.54.49:28025.
What Rust version is Dook's Dungeon on?
Reading: Dook's Dungeon, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on Dook's Dungeon within range?
Check: fps. Average 119 server fps over the last 48 hours, low of 49. Within range. Peak entity count: 124,093. Buildings, deployables and all else included. Memory peak: 3,686 MB. What players call lag comes from low fps and an entity count on the rise.
Is Dook's Dungeon up, and how often does it stay up?
Reading: online. Dook's Dungeon answers right now. By its reported uptime, the last restart was roughly 19 hours ago. Uptime for the last 7 full days: 166 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
What settings and rules apply on Dook's Dungeon?
Reading the name gives no gather rate for Dook's Dungeon. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Which map is live on Dook's Dungeon?
Check: map. Procedural, size 4,500, seed 1337420, generated by the game on Dook's Dungeon. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
What do you do to join Dook's Dungeon?
Check: join. Open Rust, press F1, then enter client.connect 207.216.54.49:28025. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://discord.com/invite/bG9qzKBW is where its website sits.