PMA Network
Online NA 207.174.43.172:28015 checked 10m ago
Server instruments
last reading Fri 01:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 231 · below 20 is lag, below 10 is badEntities
48 h range 41,615–43,988 · memory 2,346 MBUptime
6 days 17 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 18:21 UTC27d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 53/100
- 48/60
- 78/100
- 6/150
- 21/175
- 12/90
Quick answers
from the figures on this pageWipe schedule
What happens on PMA Network when wipe day comes?
The busiest point of its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.
What wipe timing does PMA Network follow?
The rhythm of PMA Network's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 27 days 8 hours ago the current world was made.
Lists and filters
How should you read the tags on PMA Network?
Tags published by PMA Network, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon; NA (North America): Its browser listing: North America. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show PMA Network?
Rust Metrics lists featuring PMA Network: Modded Rust servers, checked live and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
Where does PMA Network sit in the rankings?
Ranked by seven-day player hours, PMA Network sits at #15,269 and #1,496 in North America, inside the top 69%.
How full does PMA Network get?
0 of 100 slots are filled on PMA Network right now. Seven-day reading: 0 players on average.
Server
What location is PMA Network hosted in?
PMA Network gives North America as its location, with the NA tag. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 207.174.43.172:28015.
What Rust version is PMA Network on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by PMA Network. Matching protocol is required to join. Let Steam update your game.
How does PMA Network perform?
Over the last 48 hours the average was 238 server fps; the floor was 231. Peak entity count: 43,988. Buildings, deployables and all else included. Reading: 2,930 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is PMA Network, and is it online now?
PMA Network reports online. Status: normal. Reading: uptime. About 6 days 17 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 29 September 2026.
Rules and settings
What settings and rules apply on PMA Network?
No gather rate appears in the name: PMA Network. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Carbon plugins are running. It describes itself as vanilla. The meaning given: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Anti-cheat reading: VAC on, Valve's system.
Which map is live on PMA Network?
From seed 1234, the game generates the procedural map on PMA Network. Its size is 3,000. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
What do you do to join PMA Network?
Check: join. Open Rust, press F1, then enter client.connect 207.174.43.172:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://pma.network.