REDS SERVER
Offline 206.83.99.224:28016 checked 4d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 02:23 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 02:13 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 02:03 UTC4d ago | – | – | – | 0 |
| Fri 23 Oct, 18:37 UTC5d ago | – | – | – | 0 |
| Fri 23 Oct, 05:34 UTC5d ago | – | – | – | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipes- 65/100
- 56/100
- 25/150
- 8/150
- 2/5
- 0/40
Quick answers
from the figures on this pageReset cycle
When does REDS SERVER wipe?
None of the resets on REDS SERVER counts as a wipe; it makes a new world every few hours and keeps no wipe schedule.
Tag meanings
Which tags does REDS SERVER carry, and what do they mean?
Tags published by REDS SERVER, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): Slots: 100; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does REDS SERVER appear in Rust Metrics lists and filters?
On Rust Metrics, REDS SERVER sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Player count
Where does REDS SERVER sit in the rankings?
Player hours over seven days put REDS SERVER at #15,349, in the top 69% of all ranked servers.
What is the population on REDS SERVER?
Status for REDS SERVER: offline. Last seen 4 days 16 hours ago. A seven-day average of 0 players is the reading.
Server
What location is REDS SERVER hosted in?
No region tag on REDS SERVER. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 206.83.99.224:28016.
What Rust version is REDS SERVER on?
Reading: REDS SERVER, Rust network protocol 2635 and build 168909, Windows. Matching protocol is required to join. Let Steam update your game.
How reliable is REDS SERVER, and is it online now?
Reading: offline. REDS SERVER last answered 4 days 16 hours ago. Reading: 8% uptime over the last 5 full days. It was up 9 of 120 hours. The first sighting on Rust Metrics was 23 October 2026.
Map and rules
What settings and rules apply on REDS SERVER?
No gather rate appears in the name: REDS SERVER. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
What map is REDS SERVER on?
The game generates a procedural map for REDS SERVER.
Connection
How can you get onto REDS SERVER?
To join: start Rust, press F1 and type client.connect 206.83.99.224:28016. Or press Launch Rust here and Steam opens the game and connects you.