RUST METRICSFlight deck · live data
Data live Servers11,668 Players53,558 Populated3,336 Fresh wipes 3 h86 Scan5 min
‹ All servers2.25.108.224:28015
Offline Full Queue Fresh wipe Wipe due No query

My Rust server | Powered by AMP

Offline 2.25.108.224:28015 checked 1d ago

COM 1 · connect

Server instruments

last reading Tue 07:00 UTC
0 1.2 2.5 3.8 5 PAX 0 /5

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 133 SERVER FPS

Server fps

48 h low 133 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 49,289 ×1000

Entities

48 h range 48,804–51,317 · memory 1,462 MB
1239 ET SINCE RESTART 14:51

Uptime

14 h 51 min since its last restart, at the last reading
7-day average2peak 5
Rank#3,368top 15%
No wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Memory1,462MB48 h peak 3 players
REC 1

Players

AveragePeak
0123415:0018:0021:0001:0004:0007:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040015:0018:0021:0001:0004:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k23 Oct24 Oct25 Oct26 Oct27 Oct28 Oct

Top 15% of all ranked servers. Ranked on player hours over the last seven days.

LOG

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 18:08 UTC4d ago – – – 0
Fri 23 Oct, 08:23 UTC5d ago – – – 1
Fri 23 Oct, 07:50 UTC5d ago – – – 0
Fri 23 Oct, 06:39 UTC5d ago – – – 0
Fri 23 Oct, 06:23 UTC5d ago – – – 0
Fri 23 Oct, 05:23 UTC5d ago – – – 0
Fri 23 Oct, 04:31 UTC5d ago – – – 2
ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

How often does My Rust server | Powered by AMP wipe, and when?

A new world is made every few hours by My Rust server | Powered by AMP, which keeps no wipe schedule; those resets are not wipes.

Lists and filters

How should you read the tags on My Rust server | Powered by AMP?

Tags published by My Rust server | Powered by AMP, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): 5 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does My Rust server | Powered by AMP appear in Rust Metrics lists and filters?

These Rust Metrics lists carry My Rust server | Powered by AMP: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Population

Where does My Rust server | Powered by AMP sit in the rankings?

Player hours over seven days put My Rust server | Powered by AMP at #3,368, in the top 15% of all ranked servers.

What is the population on My Rust server | Powered by AMP?

Reading for My Rust server | Powered by AMP: offline at this moment; last seen 26 hours ago. Check: players over seven days. Average 2, peak 5. Average at the busiest hour was 2 players, at 20:00 UTC over the last 48 hours.

Operator and location

Which location does My Rust server | Powered by AMP run from?

Reading: location. My Rust server | Powered by AMP gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 2.25.108.224:28015.

What Rust version is My Rust server | Powered by AMP on?

Rust network protocol 2635 and build 168909 on Linux is the build My Rust server | Powered by AMP runs. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for My Rust server | Powered by AMP?

Check: fps. Average 170 server fps over the last 48 hours, low of 133. Within range. Reading: 51,317 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 1,732 MB. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on My Rust server | Powered by AMP, and is it online?

Check: connection. My Rust server | Powered by AMP is offline at this moment. Last contact was 26 hours ago. By its reported uptime, the last restart was roughly 14 hours ago. Reading: 57% uptime over the last 4 full days. It was up 55 of 96 hours. Check: first contact. Rust Metrics logged it on 23 October 2026.

Rules and settings

What rules does My Rust server | Powered by AMP enforce, and what are its settings?

Check: gather rate. The name My Rust server | Powered by AMP does not state one. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is off.

What map is My Rust server | Powered by AMP on?

From seed 1340568709, the game generates the procedural map on My Rust server | Powered by AMP. Its size is 3,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Connection

How do you connect to My Rust server | Powered by AMP?

Press F1 in Rust and enter client.connect 2.25.108.224:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp5
Max players 5 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.