RUST METRICSFlight deck · live data
Data live Servers11,680 Players38,014 Populated2,926 Fresh wipes 3 h94 Scan5 min
‹ All servers205.237.110.244:35100
Offline Full Queue Fresh wipe Wipe due No query

2_X2 test

Offline 205.237.110.244:35100 checked 35d ago

2x moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 162 325 488 650 PAX 0 /650

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,508top 71%
Last wipe35d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep24 Sep26 Sep27 Sep29 Sep30 Sep

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

How often does 2_X2 test wipe, and when?

The rhythm of 2_X2 test's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 35 days 13 hours ago the current world was made.

Tag meanings

Which tags does 2_X2 test carry, and what do they mean?

These are the tags 2_X2 test publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp650 (Max players): The server holds 650 slots; ts100 (Group limit): Team cap: 100; v2633 (Protocol): Match the game version: protocol 2633 is required; cs165217 (Build): Build 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show 2_X2 test?

Rust Metrics lists featuring 2_X2 test: 2x Rust servers, checked live and Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

Occupancy

What position does 2_X2 test hold among Rust servers?

Ranking for 2_X2 test: #15,508 on seven-day player hours, top 71% of all ranked servers.

What player count does 2_X2 test carry?

Reading for 2_X2 test: offline at this moment; last seen 35 days 3 hours ago.

Server

Where does 2_X2 test sit?

No region tag on 2_X2 test. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 205.237.110.244:35100.

What Rust version is 2_X2 test on?

Version check: Rust network protocol 2633 and build 165217 on Windows, run by 2_X2 test. Matching protocol is required to join. Let Steam update your game.

How reliable is 2_X2 test, and is it online now?

2_X2 test reports offline. The last reading came 35 days 3 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 23 September 2026.

Map and rules

What rules does 2_X2 test enforce, and what are its settings?

Gather rate check: 2x. That comes from the name 2_X2 test. Check: group limit. Up to 100 players. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on 2_X2 test?

The game generates a procedural map for 2_X2 test.

How to join

How can you get onto 2_X2 test?

Press F1 in Rust and enter client.connect 205.237.110.244:35100. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp650,ptrak,$r?,v2633,gmrust,cs165217,ts100,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp650
Max players The server holds 650 slots.
ts100
Group limit Team cap: 100.
v2633
Protocol Match the game version: protocol 2633 is required.
cs165217
Build Build 165217.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.