DEV
Offline 204.48.94.66:28015 checked 35d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 31/700
- 4/1000
- 71/700
- 33/1000
- 1/1000
- 118/1000
Quick answers
from the figures on this pageWipe schedule
How often does DEV wipe, and when?
An estimate from the force wipe gives DEV's next wipe. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world it runs now was made 35 days 8 hours ago. Its tags carry a monthly wipe schedule.
Lists and filters
Which tags does DEV carry, and what do they mean?
Tags published by DEV, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp99 (Max players): 99 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs165217 (Build): The server runs game build 165217; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does DEV appear in Rust Metrics lists and filters?
Rust Metrics lists featuring DEV: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population
What position does DEV hold among Rust servers?
Ranking for DEV: #14,957 on seven-day player hours, top 69% of all ranked servers.
What player count does DEV carry?
Status for DEV: offline. Last seen 35 days 6 hours ago.
Server
Which location does DEV run from?
No region comes from DEV. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 204.48.94.66:28015.
What Rust version is DEV on?
Version check: Rust network protocol 2633 and build 165217 on Windows, run by DEV. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on DEV, and is it online?
DEV reports offline. The last reading came 35 days 6 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 23 September 2026, recorded by Rust Metrics.
Rules and settings
What rules does DEV enforce, and what are its settings?
No gather rate appears in the name: DEV. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
What map is DEV on?
Procedural map on DEV, made by the game's generator.
Connection
How can you get onto DEV?
Press F1 in Rust and enter client.connect 204.48.94.66:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.