LLC : BUILD/TEST SERVER
Online 203.16.163.226:27602 checked 14m ago
Server instruments
last reading Fri 08:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 76 · below 20 is lag, below 10 is badEntities
48 h range 118,052–138,427 · memory 3,246 MBUptime
0 h 4 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 13 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 05:31 UTC19d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 85/999
- 39/999
- 53/150
- 44/100
- 13/100
- 31/100
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on LLC : BUILD/TEST SERVER?
The busiest point of its recent wipes drew 1 players on average. 13 hours after the wipe, the crowd peaked on the latest wipe.
How often does LLC : BUILD/TEST SERVER wipe, and when?
Its rhythm cannot be told from the wipes of LLC : BUILD/TEST SERVER on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 19 days 4 hours ago.
Tags
How should you read the tags on LLC : BUILD/TEST SERVER?
Tags published by LLC : BUILD/TEST SERVER, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): Slots: 40; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does LLC : BUILD/TEST SERVER appear in Rust Metrics lists and filters?
These Rust Metrics lists carry LLC : BUILD/TEST SERVER: Modded Rust servers, checked live and Build and creative servers. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does LLC : BUILD/TEST SERVER hold among Rust servers?
Player hours over seven days put LLC : BUILD/TEST SERVER at #15,081, in the top 68% of all ranked servers.
What is the population on LLC : BUILD/TEST SERVER?
Current headcount on LLC : BUILD/TEST SERVER: 0 players, 40 slots available. Check: players over seven days. Average 0, peak 1.
Server
Which location does LLC : BUILD/TEST SERVER run from?
No region tag on LLC : BUILD/TEST SERVER. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 203.16.163.226:27602.
What Rust version is LLC : BUILD/TEST SERVER on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by LLC : BUILD/TEST SERVER. Check: protocol. To join, your game must match; Steam handles the update.
How does LLC : BUILD/TEST SERVER perform?
Reading: 122 server fps on average across the last 48 hours. It never dropped below 76. Check: entities. The peak was 138,427, counting buildings, deployables and the rest of the world. Reading: 3,932 MB of memory at the highest. Expect lag when fps falls and entities climb.
Is LLC : BUILD/TEST SERVER up, and how often does it stay up?
Check: connection. LLC : BUILD/TEST SERVER is online at this moment. Reading: uptime. About 4 minutes ago it restarted, on its own count. Reading: 96% uptime over the last 7 full days. It was up 161 of 168 hours. The first sighting on Rust Metrics was 9 October 2026.
Settings and map
How is LLC : BUILD/TEST SERVER configured, and what rules are in force?
No gather rate appears in the name: LLC : BUILD/TEST SERVER. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
What map is LLC : BUILD/TEST SERVER on?
Check: map. Procedural, size 4,750, seed 362691782, generated by the game on LLC : BUILD/TEST SERVER. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Read the map name: Custom Map.
Connection
How do you connect to LLC : BUILD/TEST SERVER?
Press F1 in Rust and enter client.connect 203.16.163.226:27602. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.