#6-[搞就完了]1000倍/10.29新档/全解秒造/战争地带
Online EA 202.189.22.6:14230 checked 7m ago
Server instruments
last reading Thu 15:00 UTCPlayers now
18% full 7-day avg7-day peakServer fps
48 h low 55 · below 20 is lag, below 10 is badEntities
48 h range 92,928–105,736 · memory 3,312 MBUptime
16 h 17 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 5% of all ranked servers, top 20% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 32/100
- 36/500
- 36/200
- 9/100
- 21/100
- 18/100
Quick answers
from the figures on this pageWipe timing
How often does #6-[搞就完了]1000倍/10.29新档/全解秒造/战争地带 wipe, and when?
To tell the rhythm of #6-[搞就完了]1000倍/10.29新档/全解秒造/战争地带, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 14 days 17 hours ago the current world was made.
Tag meanings
Which tags does #6-[搞就完了]1000倍/10.29新档/全解秒造/战争地带 carry, and what do they mean?
Tags published by #6-[搞就完了]1000倍/10.29新档/全解秒造/战争地带, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): 100 slots in total; v2635 (Protocol): Your game must run protocol 2635 to get in; ptrak (Networking): Network layer: RakNet, the standard for the game; monthly (Monthly): Facepunch's force wipe sets the monthly cycle here; vanilla (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; oxide (Oxide): It runs Oxide, also known as uMod; modded (Modded): Modded: plugins or settings depart from the stock game; EA (East Asia): East Asia is the browser category it sits in; h454e9f56 (Custom tag): A plugin or the owner set this tag; Rust does not ship it; stok (Custom tag): A plugin or the owner set this tag; Rust does not ship it. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does #6-[搞就完了]1000倍/10.29新档/全解秒造/战争地带 appear in Rust Metrics lists and filters?
These Rust Metrics lists carry #6-[搞就完了]1000倍/10.29新档/全解秒造/战争地带: Modded Rust servers, checked live. Reading: server list filters. It comes up under Region: Asia; Type: Modded; Players now: At least 10.
Player count
What position does #6-[搞就完了]1000倍/10.29新档/全解秒造/战争地带 hold among Rust servers?
Top 5% of all ranked servers: #6-[搞就完了]1000倍/10.29新档/全解秒造/战争地带 takes #1,026 on seven-day player hours and #107 in Asia.
How full does #6-[搞就完了]1000倍/10.29新档/全解秒造/战争地带 get?
Current headcount on #6-[搞就完了]1000倍/10.29新档/全解秒造/战争地带: 18 players, 100 slots available. Check: players over seven days. Average 9, peak 23. The last 48 hours peaked at 08:00 UTC, averaging 22 players at that hour.
Server
Which location does #6-[搞就完了]1000倍/10.29新档/全解秒造/战争地带 run from?
Its EA tag places #6-[搞就完了]1000倍/10.29新档/全解秒造/战争地带 in Asia. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 202.189.22.6:14230.
What Rust version is #6-[搞就完了]1000倍/10.29新档/全解秒造/战争地带 on?
Version check: Rust network protocol 2635 on Windows, run by #6-[搞就完了]1000倍/10.29新档/全解秒造/战争地带. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for #6-[搞就完了]1000倍/10.29新档/全解秒造/战争地带?
Check: fps. Average 69 server fps over the last 48 hours, low of 55. Within range. Check: entities. The peak was 105,736, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 3,415 MB. Lag, as players feel it, is low fps plus a climbing entity count.
What is the uptime on #6-[搞就完了]1000倍/10.29新档/全解秒造/战争地带, and is it online?
Check: connection. #6-[搞就完了]1000倍/10.29新档/全解秒造/战争地带 is online at this moment. Reading: uptime. About 16 hours ago it restarted, on its own count. Reading: 99% uptime over the last 6 full days. It was up 143 of 144 hours. Check: first contact. Rust Metrics logged it on 22 October 2026.
Settings and map
What rules does #6-[搞就完了]1000倍/10.29新档/全解秒造/战争地带 enforce, and what are its settings?
Reading the name gives no gather rate for #6-[搞就完了]1000倍/10.29新档/全解秒造/战争地带. Check: group limit. None published. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. VAC is on. That is Valve's anti-cheat.
What map is #6-[搞就完了]1000倍/10.29新档/全解秒造/战争地带 on?
From seed 1613162020, the game generates the procedural map on #6-[搞就完了]1000倍/10.29新档/全解秒造/战争地带. Its size is 4,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
What do you do to join #6-[搞就完了]1000倍/10.29新档/全解秒造/战争地带?
Check: join. Open Rust, press F1, then enter client.connect 202.189.22.6:14230. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.
