RUST METRICSFlight deck · live data
Data live Servers11,668 Players44,366 Populated2,905 Fresh wipes 3 h100 Scan5 min
‹ All servers202.189.21.212:48081
Online Full Queue Fresh wipe Wipe due No query

【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新

Online 202.189.21.212:48081 checked 11m ago

monthly wipes moddedoxidepve
COM 1 · connect

Server instruments

last reading Fri 01:00 UTC
0 15 30 45 60 PAX 2 /60

Players now

3% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 46 SERVER FPS

Server fps

48 h low 13 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 123,305 ×1000

Entities

48 h range 115,247–128,768 · memory 3,147 MB
1239 ET SINCE RESTART 04:13

Uptime

4 h 13 min since its last restart, at the last reading
7-day average2peak 6
Rank#3,464top 16%
Last wipe28d agomonthly schedule
Next wipe6d 15hThu 5 Nov, 19:00 UTC FW
Memory3,147MB48 h peak 6 players
REC 1

Players

AveragePeak
0246804:0013:0023:0007:0016:0001:00

Hourly average and peak, UTC.

REC 2

Server performance

025507510004:0013:0023:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k27 Oct28 Oct29 Oct30 Oct

Top 16% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 15h. The force wipe · high confidence

wipe-day peak6players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC6d 15hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC34d 15hFW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 15 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 14:27 UTC2d ago 6 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新 when wipe day comes?

At their busiest, its recent wipes drew 6 players on average. 15 hours after the wipe, the crowd peaked on the latest wipe.

What wipe timing does 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新 follow?

The only wipe for 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新 is the force wipe, once a month. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world it runs now was made 28 days 8 hours ago. The tags state a wipe schedule of one wipe a month.

Tags

Which tags does 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新 carry, and what do they mean?

Tags published by 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp60 (Max players): 60 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新?

These Rust Metrics lists carry 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新: Modded Rust servers, checked live and Rust PvE servers. Check: filters. On the server list it appears under these: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Occupancy

What position does 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新 hold among Rust servers?

Ranking for 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新: #3,464 on seven-day player hours, top 16% of all ranked servers.

What is the population on 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新?

2 of 60 slots are filled on 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新 right now. Seven-day check: 2 players on average. Peak reading: 6. Check: 48-hour peak. 05:00 UTC, 5 players on average.

Server

Where does 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新 sit?

Check: location. No region tag comes from 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新, but the name points to Asia. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 202.189.21.212:48081.

What Rust version is 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新 on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新. To get in, your game needs the same protocol; Steam applies the update.

Is performance on 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新 within range?

Over the last 48 hours the average was 42 server fps; the floor was 13. Reading: 128,768 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 4,486 MB. What players call lag comes from low fps and an entity count on the rise.

Is 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新 up, and how often does it stay up?

Reading: online. 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新 answers right now. Reading: uptime. About 4 hours ago it restarted, on its own count. Reading: 98% uptime over the last 2 full days. It was up 47 of 48 hours. Check: first contact. Rust Metrics logged it on 27 October 2026.

Rules and settings

How is 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新 configured, and what rules are in force?

Check: gather rate. The name 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新 does not state one. 8 players per group, the default value. The mode is pve. Note the following: no combat against other players. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.

Which map is live on 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新?

From seed 1337, the game generates the procedural map on 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新. Its size is 4,096. The map repeats when size and seed match. Open it on RustMaps from this page. Read the map name: Custom Map.

Join

What do you do to join 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新?

To join: start Rust, press F1 and type client.connect 202.189.21.212:48081. Or press Launch Rust here and Steam opens the game and connects you. https://www.tyteam.net is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp60,ptrak,$r?,v2635,^m,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp60
Max players 60 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Gameplay

^p
PvE There is no player-on-player combat here; the danger comes from the world.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.