Ⅰ BOB PVE Ⅰ
Offline EA 202.189.10.111:11001 checked 36d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 85% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 38/100
- 18/88
- 14/100
- 13/100
- 11/200
- 12/100
Quick answers
from the figures on this pageWipe timing
When does Ⅰ BOB PVE Ⅰ wipe?
An estimate from the force wipe gives Ⅰ BOB PVE Ⅰ's next wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 54 days 13 hours ago. A monthly wipe schedule is published in its tags.
Lists and filters
Which tags does Ⅰ BOB PVE Ⅰ carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163493 (Build): Build 163493; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; EA (East Asia): Its browser listing: East Asia from Ⅰ BOB PVE Ⅰ. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Ⅰ BOB PVE Ⅰ appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Ⅰ BOB PVE Ⅰ: Modded Rust servers, checked live and Rust PvE servers. Reading: server list filters. It comes up under Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Occupancy
Where does Ⅰ BOB PVE Ⅰ sit in the rankings?
Top 69% of all ranked servers: Ⅰ BOB PVE Ⅰ takes #15,491 on seven-day player hours and #474 in Asia.
What player count does Ⅰ BOB PVE Ⅰ carry?
Reading for Ⅰ BOB PVE Ⅰ: offline at this moment; last seen 36 days 13 hours ago.
Operator and location
What location is Ⅰ BOB PVE Ⅰ hosted in?
Ⅰ BOB PVE Ⅰ gives Asia as its location, with the EA tag. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 202.189.10.111:11001.
What Rust version is Ⅰ BOB PVE Ⅰ on?
Version check: Rust network protocol 2633 and build 163493 on Windows, run by Ⅰ BOB PVE Ⅰ. To get in, your game needs the same protocol; Steam applies the update.
Is Ⅰ BOB PVE Ⅰ up, and how often does it stay up?
Check: connection. Ⅰ BOB PVE Ⅰ is offline at this moment. Last contact was 36 days 13 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
What rules does Ⅰ BOB PVE Ⅰ enforce, and what are its settings?
No gather rate appears in the name: Ⅰ BOB PVE Ⅰ. 8 players per group, the default value. Mode check gives pve; fighting between players is off. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Vanilla is the label it uses: rates, kits and rules are exactly as Facepunch ships them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Ⅰ BOB PVE Ⅰ?
From seed 1163496358, the game generates the procedural map on Ⅰ BOB PVE Ⅰ. Its size is 4,200. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
How do you connect to Ⅰ BOB PVE Ⅰ?
Check: join. Open Rust, press F1, then enter client.connect 202.189.10.111:11001. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://qm.qq.com/cgi-bin/qm/qr?authKey=sH3oxjir%2ByES1EqdfrddxO%2FAYoB7y2S41%2Bilv7iiYLAgxZ6A%2FcNHZKaYQfop1t3D&k=Y8vJs4nw4Y5899cqYNb_fQJzVHlIReTI&noverify=0 is where its website sits.
