Test Server - Dont enter
Offline 201.254.80.61:28015 checked 23d ago
Server instruments
no direct query in 48 hoursPlayers now
33% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 5h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 135/700
- 50/1000
- 16/1000
- 522/700
- 177/1000
- 20/1000
Quick answers
from the figures on this pageWipe schedule
How often does Test Server - Dont enter wipe, and when?
The estimate for Test Server - Dont enter's next wipe comes from the force wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. 25 days 15 hours ago the current world was made. Its tags carry a monthly wipe schedule.
Tags
How should you read the tags on Test Server - Dont enter?
These are the tags Test Server - Dont enter publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp3 (Max players): The server holds 3 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): Game build reading: 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Test Server - Dont enter?
These Rust Metrics lists carry Test Server - Dont enter: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Player count
What position does Test Server - Dont enter hold among Rust servers?
Player hours over seven days put Test Server - Dont enter at #13,843, in the top 61% of all ranked servers.
What is the population on Test Server - Dont enter?
Reading for Test Server - Dont enter: offline at this moment; last seen 23 days 22 hours ago.
Operator and location
Where does Test Server - Dont enter sit?
Reading: location. Test Server - Dont enter gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 201.254.80.61:28015.
What Rust version is Test Server - Dont enter on?
Rust network protocol 2634 and build 166652 on Windows is the build Test Server - Dont enter runs. Matching protocol is required to join. Let Steam update your game.
How reliable is Test Server - Dont enter, and is it online now?
Reading: offline. Test Server - Dont enter last answered 23 days 22 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 2 October 2026.
Rules and settings
How is Test Server - Dont enter configured, and what rules are in force?
No gather rate appears in the name: Test Server - Dont enter. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on Test Server - Dont enter?
The game generates a procedural map for Test Server - Dont enter.
How to join
How do you connect to Test Server - Dont enter?
Press F1 in Rust and enter client.connect 201.254.80.61:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.