RUST METRICSFlight deck · live data
Data live Servers11,695 Players60,531 Populated3,473 Fresh wipes 3 h109 Scan5 min
‹ All servers201.254.80.18:28015
Offline Full Queue Fresh wipe Wipe due No query

Test Server - Dont enter

Offline 201.254.80.18:28015 checked 23d ago

monthly wipes moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.8 1.5 2.2 3 PAX 0 /3

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,961top 71%
Last wipe25d agomonthly schedule
Next wipe8d 8hThu 5 Nov, 19:00 UTC FW
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct5 Oct7 Oct8 Oct10 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 8d 8h. The force wipe

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does Test Server - Dont enter follow?

The estimate for Test Server - Dont enter's next wipe comes from the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 25 days 12 hours ago the current world was made. Its tags carry a monthly wipe schedule.

Tag meanings

How should you read the tags on Test Server - Dont enter?

Check: tags. The game's server browser reads gmvanilla (Game mode): The mode is vanilla survival; mp3 (Max players): 3 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166652 (Build): Build 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon from Test Server - Dont enter. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Test Server - Dont enter appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Test Server - Dont enter: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Occupancy

What position does Test Server - Dont enter hold among Rust servers?

Ranking for Test Server - Dont enter: #15,961 on seven-day player hours, top 71% of all ranked servers.

How full does Test Server - Dont enter get?

Test Server - Dont enter is not responding; status offline, last seen 23 days 12 hours ago.

Server

Which location does Test Server - Dont enter run from?

No region comes from Test Server - Dont enter. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 201.254.80.18:28015.

What Rust version is Test Server - Dont enter on?

Reading: Test Server - Dont enter, Rust network protocol 2634 and build 166652, Windows. To get in, your game needs the same protocol; Steam applies the update.

How reliable is Test Server - Dont enter, and is it online now?

Test Server - Dont enter reports offline. The last reading came 23 days 12 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 4 October 2026, recorded by Rust Metrics.

Map and rules

What settings and rules apply on Test Server - Dont enter?

No gather rate appears in the name: Test Server - Dont enter. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Carbon plugins are running. VAC is on. That is Valve's anti-cheat.

What map is Test Server - Dont enter on?

The game generates a procedural map for Test Server - Dont enter.

Join

How do you connect to Test Server - Dont enter?

Check: join. Open Rust, press F1, then enter client.connect 201.254.80.18:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp3,ptrak,$r?,v2634,^z,^y,^m,gmvanilla,cs166652,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp3
Max players 3 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Match the game version: protocol 2634 is required.
cs166652
Build Build 166652.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.