RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h42 Scan5 min
‹ All servers201.187.211.206:28015
Offline Full Queue Fresh wipe Wipe due No query

Dark Night Club X5 PvE Zombie

Offline 201.187.211.206:28015 checked 29d ago

5x monthly wipes vanillamoddedoxidepve
COM 1 · connect

Server instruments

no direct query in 48 hours
0 8 15 22 30 PAX 3 /30

Players now

10% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#11,716top 49%
Last wipe40d agomonthly schedule
Next wipe7d 23hThu 5 Nov, 19:00 UTC FW
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep29 Sep30 Sep2 Oct3 Oct5 Oct

Top 49% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does Dark Night Club X5 PvE Zombie wipe, and when?

From the force wipe, the next wipe of Dark Night Club X5 PvE Zombie is an estimate. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 40 days 22 hours ago. A monthly wipe schedule is published in its tags.

Lists and filters

Which tags does Dark Night Club X5 PvE Zombie carry, and what do they mean?

These are the tags Dark Night Club X5 PvE Zombie publishes, and the server browser reads them: gmvanilla (Game mode): Check: mode. Vanilla survival; mp30 (Max players): Slots: 30; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs165217 (Build): Build 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server; modded (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Dark Night Club X5 PvE Zombie?

These Rust Metrics lists carry Dark Night Club X5 PvE Zombie: Best 5x Rust servers: live readings, Modded Rust servers, checked live, Rust PvE servers and Rust servers: zombie readings. Check: filters. On the server list it appears under these: Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x.

Occupancy

What position does Dark Night Club X5 PvE Zombie hold among Rust servers?

Player hours over seven days put Dark Night Club X5 PvE Zombie at #11,716, in the top 49% of all ranked servers.

What player count does Dark Night Club X5 PvE Zombie carry?

Status for Dark Night Club X5 PvE Zombie: offline. Last seen 29 days 23 hours ago.

Operator and location

Where does Dark Night Club X5 PvE Zombie sit?

Reading: location. Dark Night Club X5 PvE Zombie gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 201.187.211.206:28015.

What Rust version is Dark Night Club X5 PvE Zombie on?

Rust network protocol 2633 and build 165217 on Windows is the build Dark Night Club X5 PvE Zombie runs. Check: protocol. To join, your game must match; Steam handles the update.

Is Dark Night Club X5 PvE Zombie up, and how often does it stay up?

Reading: offline. Dark Night Club X5 PvE Zombie last answered 29 days 23 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 27 September 2026, recorded by Rust Metrics.

Settings and map

What rules does Dark Night Club X5 PvE Zombie enforce, and what are its settings?

Gather rate check: 5x. That comes from the name Dark Night Club X5 PvE Zombie. No limit is set beyond the default. Groups take up to 8 players. The mode is pve. Note the following: no combat against other players. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. It describes itself as vanilla. The meaning given: rates, kits and rules are exactly as Facepunch ships them. VAC is on. That is Valve's anti-cheat.

What map is Dark Night Club X5 PvE Zombie on?

Check: map. Procedural, size 3,500, seed 674960, generated by the game on Dark Night Club X5 PvE Zombie. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

What do you do to join Dark Night Club X5 PvE Zombie?

To join: start Rust, press F1 and type client.connect 201.187.211.206:28015. Or press Launch Rust here and Steam opens the game and connects you. https://www.facebook.com/login/?next=https%3A%2F%2Fwww.facebook.com%2Fgroups%2Frustgamedarcknightclubargchl is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp30,ptrak,$r?,v2633,^m,^v,^p,gmvanilla,cs165217,ts8,^o^z,modded

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp30
Max players Slots: 30.
ts8
Group limit Default limit in force: 8 per team.
v2633
Protocol Protocol 2633: join only on the same game version.
cs165217
Build Build 165217.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Difficulty

^v
Vanilla Rates, kits and rules are exactly as Facepunch ships them.

Gameplay

^p
PvE No fighting between players: the world itself is the hazard.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings make this a modded server.
modded
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.