Dark Night Club X5 PvE Zombie
Offline 201.187.211.206:28015 checked 29d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 49% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 2/100
- 6/100
- 1/100
- 2/100
- 0/50
- 2/20
Quick answers
from the figures on this pageWipe timing
How often does Dark Night Club X5 PvE Zombie wipe, and when?
From the force wipe, the next wipe of Dark Night Club X5 PvE Zombie is an estimate. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 40 days 22 hours ago. A monthly wipe schedule is published in its tags.
Lists and filters
Which tags does Dark Night Club X5 PvE Zombie carry, and what do they mean?
These are the tags Dark Night Club X5 PvE Zombie publishes, and the server browser reads them: gmvanilla (Game mode): Check: mode. Vanilla survival; mp30 (Max players): Slots: 30; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs165217 (Build): Build 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server; modded (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Dark Night Club X5 PvE Zombie?
These Rust Metrics lists carry Dark Night Club X5 PvE Zombie: Best 5x Rust servers: live readings, Modded Rust servers, checked live, Rust PvE servers and Rust servers: zombie readings. Check: filters. On the server list it appears under these: Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x.
Occupancy
What position does Dark Night Club X5 PvE Zombie hold among Rust servers?
Player hours over seven days put Dark Night Club X5 PvE Zombie at #11,716, in the top 49% of all ranked servers.
What player count does Dark Night Club X5 PvE Zombie carry?
Status for Dark Night Club X5 PvE Zombie: offline. Last seen 29 days 23 hours ago.
Operator and location
Where does Dark Night Club X5 PvE Zombie sit?
Reading: location. Dark Night Club X5 PvE Zombie gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 201.187.211.206:28015.
What Rust version is Dark Night Club X5 PvE Zombie on?
Rust network protocol 2633 and build 165217 on Windows is the build Dark Night Club X5 PvE Zombie runs. Check: protocol. To join, your game must match; Steam handles the update.
Is Dark Night Club X5 PvE Zombie up, and how often does it stay up?
Reading: offline. Dark Night Club X5 PvE Zombie last answered 29 days 23 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 27 September 2026, recorded by Rust Metrics.
Settings and map
What rules does Dark Night Club X5 PvE Zombie enforce, and what are its settings?
Gather rate check: 5x. That comes from the name Dark Night Club X5 PvE Zombie. No limit is set beyond the default. Groups take up to 8 players. The mode is pve. Note the following: no combat against other players. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. It describes itself as vanilla. The meaning given: rates, kits and rules are exactly as Facepunch ships them. VAC is on. That is Valve's anti-cheat.
What map is Dark Night Club X5 PvE Zombie on?
Check: map. Procedural, size 3,500, seed 674960, generated by the game on Dark Night Club X5 PvE Zombie. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
What do you do to join Dark Night Club X5 PvE Zombie?
To join: start Rust, press F1 and type client.connect 201.187.211.206:28015. Or press Launch Rust here and Steam opens the game and connects you. https://www.facebook.com/login/?next=https%3A%2F%2Fwww.facebook.com%2Fgroups%2Frustgamedarcknightclubargchl is where its website sits.
