Dark Night Club X5 PvE Zombie
Offline 201.187.208.113:28015 checked 36d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 9h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 0/100
- 11/100
- 2/100
- 0/50
- 0/100
- 2/20
Quick answers
from the figures on this pageReset cycle
When does Dark Night Club X5 PvE Zombie wipe?
An estimate from the force wipe gives Dark Night Club X5 PvE Zombie's next wipe. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world it runs now was made 40 days 13 hours ago. The tags state a wipe schedule of one wipe a month.
Tag meanings
Which tags does Dark Night Club X5 PvE Zombie carry, and what do they mean?
These are the tags Dark Night Club X5 PvE Zombie publishes, and the server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp30 (Max players): 30 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): Build 164530; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; modded (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Dark Night Club X5 PvE Zombie?
These Rust Metrics lists carry Dark Night Club X5 PvE Zombie: Best 5x Rust servers: live readings, Modded Rust servers, checked live, Rust PvE servers and Rust servers: zombie readings. Reading: server list filters. It comes up under Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x.
Player count
Where does Dark Night Club X5 PvE Zombie sit in the rankings?
Player hours over seven days put Dark Night Club X5 PvE Zombie at #15,498, in the top 68% of all ranked servers.
What is the population on Dark Night Club X5 PvE Zombie?
Status for Dark Night Club X5 PvE Zombie: offline. Last seen 36 days 7 hours ago.
Operator and location
Which location does Dark Night Club X5 PvE Zombie run from?
No region comes from Dark Night Club X5 PvE Zombie. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 201.187.208.113:28015.
What Rust version is Dark Night Club X5 PvE Zombie on?
Rust network protocol 2633 and build 164530 on Windows is the build Dark Night Club X5 PvE Zombie runs. Matching protocol is required to join. Let Steam update your game.
Is Dark Night Club X5 PvE Zombie up, and how often does it stay up?
Reading: offline. Dark Night Club X5 PvE Zombie last answered 36 days 7 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 21 September 2026, recorded by Rust Metrics.
Settings and map
How is Dark Night Club X5 PvE Zombie configured, and what rules are in force?
Gather rate check: 5x. That comes from the name Dark Night Club X5 PvE Zombie. 8 players per group, the default value. pve, fighting between players is off — that is the game mode. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. It describes itself as vanilla. The meaning given: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Check: anti-cheat. VAC, Valve's system, is on.
What map is Dark Night Club X5 PvE Zombie on?
From seed 674960, the game generates the procedural map on Dark Night Club X5 PvE Zombie. Its size is 3,500. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
How do you connect to Dark Night Club X5 PvE Zombie?
To join: start Rust, press F1 and type client.connect 201.187.208.113:28015. Or press Launch Rust here and Steam opens the game and connects you. https://www.facebook.com/login/?next=https%3A%2F%2Fwww.facebook.com%2Fgroups%2Frustgamedarcknightclubargchl is where its website sits.
