RUST METRICSFlight deck · live data
Data live Servers11,597 Players34,396 Populated2,832 Fresh wipes 3 h64 Scan5 min
‹ All servers2.82.186.229:28015
Offline Full Queue Fresh wipe Wipe due No query

Dark_Ghost Test

Offline 2.82.186.229:28015 checked 1d ago

monthly wipes moddedoxide
COM 1 · connect

Server instruments

last reading Tue 02:00 UTC
0 0.2 0.5 0.8 1 PAX 1 /1

Players now

100% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 93 SERVER FPS

Server fps

48 h low 53 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 69,057 ×1000

Entities

48 h range 61,673–69,057 · memory 1,720 MB
1239 ET SINCE RESTART 01:09

Uptime

1 h 9 min since its last restart, at the last reading
7-day average1peak 1
Rank#11,867top 53%
Last wipe13d agomonthly schedule
Next wipe8d 14hThu 5 Nov, 19:00 UTC FW
Memory1,720MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75101:0002:00

Hourly average and peak, UTC.

REC 2

Server performance

025507510001:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct16 Oct19 Oct21 Oct24 Oct28 Oct

Top 53% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 8d 14h. The force wipe

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does Dark_Ghost Test wipe, and when?

An estimate from the force wipe gives Dark_Ghost Test's next wipe. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world it runs now was made 13 days 7 hours ago. The tags state a wipe schedule of one wipe a month.

Lists and filters

How should you read the tags on Dark_Ghost Test?

Check: tags. The game's server browser reads gmvanilla (Game mode): The mode is vanilla survival; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server from Dark_Ghost Test. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Dark_Ghost Test?

These Rust Metrics lists carry Dark_Ghost Test: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Population

What position does Dark_Ghost Test hold among Rust servers?

Ranking for Dark_Ghost Test: #11,867 on seven-day player hours, top 53% of all ranked servers.

What is the population on Dark_Ghost Test?

Reading for Dark_Ghost Test: offline at this moment; last seen 26 hours ago. Check: players over seven days. Average 1, peak 1. The last 48 hours peaked at 02:00 UTC, averaging 1 players at that hour.

Server

Which location does Dark_Ghost Test run from?

No region comes from Dark_Ghost Test. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 2.82.186.229:28015.

What Rust version is Dark_Ghost Test on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by Dark_Ghost Test. Check: protocol. To join, your game must match; Steam handles the update.

What is the performance reading for Dark_Ghost Test?

Check: fps. Average 73 server fps over the last 48 hours, low of 53. Within range. Check: entities. The peak was 69,057, counting buildings, deployables and the rest of the world. Reading: 1,720 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is Dark_Ghost Test, and is it online now?

Check: connection. Dark_Ghost Test is offline at this moment. Last contact was 26 hours ago. Reading: uptime. About 1 hours ago it restarted, on its own count. Uptime for the last 7 full days: 2 of 168 hours, or 1%. Check: first contact. Rust Metrics logged it on 14 October 2026.

Settings and map

How is Dark_Ghost Test configured, and what rules are in force?

Reading the name gives no gather rate for Dark_Ghost Test. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.

Which map is live on Dark_Ghost Test?

Check: map. Procedural, size 3,500, seed 295700, generated by the game on Dark_Ghost Test. View it on RustMaps from this page: matching size and seed give an identical map.

How to join

How can you get onto Dark_Ghost Test?

Check: join. Open Rust, press F1, then enter client.connect 2.82.186.229:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,^m,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp1
Max players The server holds 1 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.