Dark_Ghost Test
Offline 2.82.186.229:28015 checked 1d ago
Server instruments
last reading Tue 02:00 UTCPlayers now
100% full 7-day avg7-day peakServer fps
48 h low 53 · below 20 is lag, below 10 is badEntities
48 h range 61,673–69,057 · memory 1,720 MBUptime
1 h 9 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 53% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 14h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 30/700
- 12/1000
- 7/1000
- 45/1000
- 66/700
- 1/1000
Quick answers
from the figures on this pageReset cycle
How often does Dark_Ghost Test wipe, and when?
An estimate from the force wipe gives Dark_Ghost Test's next wipe. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world it runs now was made 13 days 7 hours ago. The tags state a wipe schedule of one wipe a month.
Lists and filters
How should you read the tags on Dark_Ghost Test?
Check: tags. The game's server browser reads gmvanilla (Game mode): The mode is vanilla survival; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server from Dark_Ghost Test. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Dark_Ghost Test?
These Rust Metrics lists carry Dark_Ghost Test: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Population
What position does Dark_Ghost Test hold among Rust servers?
Ranking for Dark_Ghost Test: #11,867 on seven-day player hours, top 53% of all ranked servers.
What is the population on Dark_Ghost Test?
Reading for Dark_Ghost Test: offline at this moment; last seen 26 hours ago. Check: players over seven days. Average 1, peak 1. The last 48 hours peaked at 02:00 UTC, averaging 1 players at that hour.
Server
Which location does Dark_Ghost Test run from?
No region comes from Dark_Ghost Test. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 2.82.186.229:28015.
What Rust version is Dark_Ghost Test on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by Dark_Ghost Test. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for Dark_Ghost Test?
Check: fps. Average 73 server fps over the last 48 hours, low of 53. Within range. Check: entities. The peak was 69,057, counting buildings, deployables and the rest of the world. Reading: 1,720 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is Dark_Ghost Test, and is it online now?
Check: connection. Dark_Ghost Test is offline at this moment. Last contact was 26 hours ago. Reading: uptime. About 1 hours ago it restarted, on its own count. Uptime for the last 7 full days: 2 of 168 hours, or 1%. Check: first contact. Rust Metrics logged it on 14 October 2026.
Settings and map
How is Dark_Ghost Test configured, and what rules are in force?
Reading the name gives no gather rate for Dark_Ghost Test. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Which map is live on Dark_Ghost Test?
Check: map. Procedural, size 3,500, seed 295700, generated by the game on Dark_Ghost Test. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
How can you get onto Dark_Ghost Test?
Check: join. Open Rust, press F1, then enter client.connect 2.82.186.229:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.