RUST METRICSFlight deck · live data
Data live Servers11,869 Players85,654 Populated3,976 Fresh wipes 3 h167 Scan5 min
‹ All servers2.26.85.194:28015
Offline Full Queue Fresh wipe Wipe due No query

WORLDRUST x2 | TEST

Offline 2.26.85.194:28015 checked 14h ago

2x
COM 1 · connect

Server instruments

last reading Tue 06:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 220 SERVER FPS

Server fps

48 h low 220 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 1,939 ×1000

Entities

48 h range 1,939–1,939 · memory 500 MB
1239 ET SINCE RESTART 00:36

Uptime

0 h 36 min since its last restart, at the last reading
7-day average0peak –
Rank#15,388top 70%
Last wipe14h agono schedule published
Next wipe–no wipe seen yet
Memory500MBat the last reading
REC 1

Players

AveragePeakWipe
0123405:0006:00Wiped Tue 27 Oct, 05:30 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
No rank history yet.

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does WORLDRUST x2 | TEST wipe, and when?

Its rhythm cannot be told from the wipes of WORLDRUST x2 | TEST on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 14 hours ago.

Tag meanings

How should you read the tags on WORLDRUST x2 | TEST?

These are the tags WORLDRUST x2 | TEST publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show WORLDRUST x2 | TEST?

Rust Metrics lists featuring WORLDRUST x2 | TEST: 2x Rust servers, checked live and Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours; Gather rate: 2x.

Population

Where does WORLDRUST x2 | TEST sit in the rankings?

Player hours over seven days put WORLDRUST x2 | TEST at #15,388, in the top 70% of all ranked servers.

How full does WORLDRUST x2 | TEST get?

Status for WORLDRUST x2 | TEST: offline. Last seen 14 hours ago. Check: player average. 0 over the last seven days.

Server

What location is WORLDRUST x2 | TEST hosted in?

No region tag on WORLDRUST x2 | TEST. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 2.26.85.194:28015.

What Rust version is WORLDRUST x2 | TEST on?

Reading: WORLDRUST x2 | TEST, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.

How does WORLDRUST x2 | TEST perform?

Over the last 48 hours the average was 220 server fps; the floor was 220. Check: entities. The peak was 1,939, counting buildings, deployables and the rest of the world. Reading: 500 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.

Is WORLDRUST x2 | TEST up, and how often does it stay up?

WORLDRUST x2 | TEST reports offline. The last reading came 14 hours ago. By its reported uptime, the last restart was roughly 36 minutes ago. Check: first contact. Rust Metrics logged it on 27 October 2026.

Map and rules

What settings and rules apply on WORLDRUST x2 | TEST?

Gather rate check: 2x. That comes from the name WORLDRUST x2 | TEST. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on WORLDRUST x2 | TEST?

Check: map. Procedural, size 1,000, seed 1337, generated by the game on WORLDRUST x2 | TEST. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

How to join

What do you do to join WORLDRUST x2 | TEST?

Check: join. Open Rust, press F1, then enter client.connect 2.26.85.194:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players Slots: 50.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.