RUST METRICSFlight deck · live data
Data live Servers11,842 Players65,813 Populated3,613 Fresh wipes 3 h129 Scan5 min
‹ All servers199.87.210.122:28015
Online Full Queue Fresh wipe Wipe due No query

Full Metal Jacket | 2X LOOT | PVE/PVP | EPIC EVENTS | BADLANDS

Online 199.87.210.122:28015 checked 7m ago

2x moddedcarbon
COM 1 · connect

Server instruments

last reading Tue 21:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 115 SERVER FPS

Server fps

48 h low 81 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 73,637 ×1000

Entities

48 h range 43,686–74,629 · memory 1,940 MB
1239 ET SINCE RESTART 01:27

Uptime

1 h 27 min since its last restart, at the last reading
7-day average0peak 1
Rank#11,513top 52%
Last wipe1d agono schedule published
Next wipe–no rhythm it keeps
Memory1,940MB48 h peak 1 players
REC 1

Players

AveragePeakWipe
00.250.50.75123:0008:0017:0003:0012:0021:00Wiped Mon 26 Oct, 19:32 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
05010015020023:0008:0017:0003:0012:0021:00Wiped Mon 26 Oct, 19:32 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep30 Sep6 Oct15 Oct21 Oct27 Oct

Top 52% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 4.5

The first 48 hours of its last wipes

Sun 25 OctWed 14 OctWed 14 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 25 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 19:32 UTC1d ago – – running 0
Sun 25 Oct, 15:00 UTC2d ago 1 – 1.2 days 0
Wed 14 Oct, 20:47 UTC13d ago 1 halved by day 8 10.8 days 1
Wed 14 Oct, 04:37 UTC13d ago 1 – 0.7 days 0
Sun 27 Sep, 09:02 UTC30d ago 3 halved by day 1 16.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on Full Metal Jacket | 2X LOOT | PVE/PVP | EPIC EVENTS | BADLANDS when wipe day comes?

An average of 1 players came at the busiest on its recent wipes. 25 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. It fell below half by day 4.5 when it didn't.

How often does Full Metal Jacket | 2X LOOT | PVE/PVP | EPIC EVENTS | BADLANDS wipe, and when?

No next wipe can be predicted for Full Metal Jacket | 2X LOOT | PVE/PVP | EPIC EVENTS | BADLANDS, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 26 hours ago.

Tags

How should you read the tags on Full Metal Jacket | 2X LOOT | PVE/PVP | EPIC EVENTS | BADLANDS?

Tags published by Full Metal Jacket | 2X LOOT | PVE/PVP | EPIC EVENTS | BADLANDS, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Full Metal Jacket | 2X LOOT | PVE/PVP | EPIC EVENTS | BADLANDS appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Full Metal Jacket | 2X LOOT | PVE/PVP | EPIC EVENTS | BADLANDS: 2x Rust servers, checked live and Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days; Gather rate: 2x.

Occupancy

Where does Full Metal Jacket | 2X LOOT | PVE/PVP | EPIC EVENTS | BADLANDS sit in the rankings?

Ranking for Full Metal Jacket | 2X LOOT | PVE/PVP | EPIC EVENTS | BADLANDS: #11,513 on seven-day player hours, top 52% of all ranked servers.

What is the population on Full Metal Jacket | 2X LOOT | PVE/PVP | EPIC EVENTS | BADLANDS?

0 of 50 slots are filled on Full Metal Jacket | 2X LOOT | PVE/PVP | EPIC EVENTS | BADLANDS right now. Seven-day check: 0 players on average. Peak reading: 1. Check: 48-hour peak. 20:00 UTC, 1 players on average.

Operator and location

Where does Full Metal Jacket | 2X LOOT | PVE/PVP | EPIC EVENTS | BADLANDS sit?

No region tag on Full Metal Jacket | 2X LOOT | PVE/PVP | EPIC EVENTS | BADLANDS. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 199.87.210.122:28015.

What Rust version is Full Metal Jacket | 2X LOOT | PVE/PVP | EPIC EVENTS | BADLANDS on?

Rust network protocol 2635 and build 168909 on Windows is the build Full Metal Jacket | 2X LOOT | PVE/PVP | EPIC EVENTS | BADLANDS runs. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for Full Metal Jacket | 2X LOOT | PVE/PVP | EPIC EVENTS | BADLANDS?

Check: fps. Average 114 server fps over the last 48 hours, low of 81. Within range. Peak entity count: 74,629. Buildings, deployables and all else included. Reading: 2,456 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on Full Metal Jacket | 2X LOOT | PVE/PVP | EPIC EVENTS | BADLANDS, and is it online?

Reading: online. Full Metal Jacket | 2X LOOT | PVE/PVP | EPIC EVENTS | BADLANDS answers right now. By its reported uptime, the last restart was roughly 1 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Rules and settings

What settings and rules apply on Full Metal Jacket | 2X LOOT | PVE/PVP | EPIC EVENTS | BADLANDS?

Gather rate check: 2x. That comes from the name Full Metal Jacket | 2X LOOT | PVE/PVP | EPIC EVENTS | BADLANDS. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Carbon of them. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Full Metal Jacket | 2X LOOT | PVE/PVP | EPIC EVENTS | BADLANDS?

Size 3,500 and seed 295700: the game generates the procedural map on Full Metal Jacket | 2X LOOT | PVE/PVP | EPIC EVENTS | BADLANDS from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

What do you do to join Full Metal Jacket | 2X LOOT | PVE/PVP | EPIC EVENTS | BADLANDS?

Press F1 in Rust and enter client.connect 199.87.210.122:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://xhostfire.com is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players Slots: 50.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Carbon handles the plugins here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.