RUST METRICSFlight deck · live data
Data live Servers11,700 Players41,781 Populated3,029 Fresh wipes 3 h99 Scan5 min
‹ All servers199.30.67.210:28023
Offline Full Queue Fresh wipe Wipe due No query

Typical 5X

Offline 199.30.67.210:28023 checked 38d ago

5x
COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,490top 69%
Last wipe38d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does Typical 5X follow?

Its rhythm cannot be told from the wipes of Typical 5X on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 38 days 18 hours ago the current world was made.

Tag meanings

Which tags does Typical 5X carry, and what do they mean?

Tags published by Typical 5X, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs164530 (Build): The server runs game build 164530; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Typical 5X?

On Rust Metrics, Typical 5X sits in these lists: Best 5x Rust servers: live readings and Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Gather rate: 5x.

Player count

What position does Typical 5X hold among Rust servers?

Player hours over seven days put Typical 5X at #15,490, in the top 69% of all ranked servers.

What is the population on Typical 5X?

Status for Typical 5X: offline. Last seen 38 days 5 hours ago.

Server details

What location is Typical 5X hosted in?

Reading: location. Typical 5X gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 199.30.67.210:28023.

What Rust version is Typical 5X on?

Reading: Typical 5X, Rust network protocol 2633 and build 164530, Linux. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is Typical 5X, and is it online now?

Check: connection. Typical 5X is offline at this moment. Last contact was 38 days 5 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 20 September 2026, recorded by Rust Metrics.

Map and rules

What settings and rules apply on Typical 5X?

The name carries the rate: 5x gather on Typical 5X. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Listing: Community server. VAC is on. That is Valve's anti-cheat.

Which map is live on Typical 5X?

Size 4,500 and seed 6738: the game generates the procedural map on Typical 5X from them. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

What do you do to join Typical 5X?

To join: start Rust, press F1 and type client.connect 199.30.67.210:28023. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players The server holds 100 slots.
ts8
Group limit Default limit in force: 8 per team.
v2633
Protocol Match the game version: protocol 2633 is required.
cs164530
Build The server runs game build 164530.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.