RUST METRICSFlight deck · live data
Data live Servers11,908 Players102,404 Populated3,970 Fresh wipes 3 h409 Scan5 min
‹ All servers198.73.57.139:28015
Online Full Queue Fresh wipe Wipe due No query

RustyNuts 2x | pve/pvp |Offline Prot | 1/2 decay | SkillTree |

Online 198.73.57.139:28015 checked 9m ago

2x moddedoxide
COM 1 · connect

Server instruments

last reading Thu 16:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 86 SERVER FPS

Server fps

48 h low 50 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 126,913 ×1000

Entities

48 h range 123,604–131,475 · memory 4,746 MB
1239 ET SINCE RESTART 1D 10H

Uptime

1 days 10 hours since its last restart, at the last reading
7-day average0peak 2
Rank#5,876top 26%
Last wipe27d agono schedule published
Next wipe–no wipe seen yet
Memory4,746MB48 h peak 2 players
REC 1

Players

AveragePeak
00.511.5218:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does RustyNuts 2x | pve/pvp |Offline Prot | 1/2 decay | SkillTree | follow?

Its rhythm cannot be told from the wipes of RustyNuts 2x | pve/pvp |Offline Prot | 1/2 decay | SkillTree | on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 27 days 22 hours ago the current world was made.

Lists and filters

How should you read the tags on RustyNuts 2x | pve/pvp |Offline Prot | 1/2 decay | SkillTree |?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): 100 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server from RustyNuts 2x | pve/pvp |Offline Prot | 1/2 decay | SkillTree |. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show RustyNuts 2x | pve/pvp |Offline Prot | 1/2 decay | SkillTree |?

On Rust Metrics, RustyNuts 2x | pve/pvp |Offline Prot | 1/2 decay | SkillTree | sits in these lists: 2x Rust servers, checked live and Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

Player count

What position does RustyNuts 2x | pve/pvp |Offline Prot | 1/2 decay | SkillTree | hold among Rust servers?

Player hours over seven days put RustyNuts 2x | pve/pvp |Offline Prot | 1/2 decay | SkillTree | at #5,876, in the top 26% of all ranked servers.

How full does RustyNuts 2x | pve/pvp |Offline Prot | 1/2 decay | SkillTree | get?

0 of 100 slots are filled on RustyNuts 2x | pve/pvp |Offline Prot | 1/2 decay | SkillTree | right now. Seven-day check: 0 players on average. Peak reading: 2. Check: 48-hour peak. 14:00 UTC, 1 players on average.

Server details

Which location does RustyNuts 2x | pve/pvp |Offline Prot | 1/2 decay | SkillTree | run from?

No region tag on RustyNuts 2x | pve/pvp |Offline Prot | 1/2 decay | SkillTree |. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 198.73.57.139:28015.

What Rust version is RustyNuts 2x | pve/pvp |Offline Prot | 1/2 decay | SkillTree | on?

Reading: RustyNuts 2x | pve/pvp |Offline Prot | 1/2 decay | SkillTree |, Rust network protocol 2635 and build 168909, Windows. Matching protocol is required to join. Let Steam update your game.

How does RustyNuts 2x | pve/pvp |Offline Prot | 1/2 decay | SkillTree | perform?

Reading: 95 server fps on average across the last 48 hours. It never dropped below 50. Reading: 131,475 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 4,797 MB. What players call lag comes from low fps and an entity count on the rise.

Is RustyNuts 2x | pve/pvp |Offline Prot | 1/2 decay | SkillTree | up, and how often does it stay up?

RustyNuts 2x | pve/pvp |Offline Prot | 1/2 decay | SkillTree | reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 34 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 4 October 2026.

Settings and map

How is RustyNuts 2x | pve/pvp |Offline Prot | 1/2 decay | SkillTree | configured, and what rules are in force?

Gather rate check: 2x. That comes from the name RustyNuts 2x | pve/pvp |Offline Prot | 1/2 decay | SkillTree |. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.

What map is RustyNuts 2x | pve/pvp |Offline Prot | 1/2 decay | SkillTree | on?

From seed 745154340, the game generates the procedural map on RustyNuts 2x | pve/pvp |Offline Prot | 1/2 decay | SkillTree |. Its size is 4,500. View it on RustMaps from this page: matching size and seed give an identical map.

Join

How can you get onto RustyNuts 2x | pve/pvp |Offline Prot | 1/2 decay | SkillTree |?

Check: join. Open Rust, press F1, then enter client.connect 198.73.57.139:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://discord.com/invite/kGFAR6Fu7f is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players 100 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.