RUST METRICSFlight deck · live data
Data live Servers11,873 Players91,534 Populated3,854 Fresh wipes 3 h380 Scan5 min
‹ All servers198.73.57.135:28025
Online Full Queue Fresh wipe Wipe due No query

East Coast Vanilla [no decay][heli/boat spawns][noobs welcome]

Online 198.73.57.135:28025 checked 8m ago

monthly wipes vanillamoddedoxide
COM 1 · connect

Server instruments

last reading Thu 14:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 73 SERVER FPS

Server fps

48 h low 50 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 133,164 ×1000

Entities

48 h range 115,576–135,256 · memory 3,195 MB
1239 ET SINCE RESTART 04:25

Uptime

4 h 25 min since its last restart, at the last reading
7-day average0peak 3
Rank#4,571top 20%
Last wipe27d agomonthly schedule
Next wipe7d 3hThu 5 Nov, 19:00 UTC FW
Memory3,195MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75116:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

REC 2

Server performance

025507510016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence

wipe-day peak2players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 3hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 3hFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:04 UTC FW27d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on East Coast Vanilla [no decay][heli/boat spawns][noobs welcome]?

An average of 2 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 5 hours in.

How often does East Coast Vanilla [no decay][heli/boat spawns][noobs welcome] wipe, and when?

With the force wipe, once a month, East Coast Vanilla [no decay][heli/boat spawns][noobs welcome] wipes. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world it runs now was made 27 days 20 hours ago. Its tags carry a monthly wipe schedule.

Tags

Which tags does East Coast Vanilla [no decay][heli/boat spawns][noobs welcome] carry, and what do they mean?

Tags published by East Coast Vanilla [no decay][heli/boat spawns][noobs welcome], read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts6 (Group limit): Teams are capped at 6; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does East Coast Vanilla [no decay][heli/boat spawns][noobs welcome] appear in Rust Metrics lists and filters?

On Rust Metrics, East Coast Vanilla [no decay][heli/boat spawns][noobs welcome] sits in these lists: Beginner Rust servers, checked live and Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player count

What position does East Coast Vanilla [no decay][heli/boat spawns][noobs welcome] hold among Rust servers?

Ranking for East Coast Vanilla [no decay][heli/boat spawns][noobs welcome]: #4,571 on seven-day player hours, top 20% of all ranked servers.

What is the population on East Coast Vanilla [no decay][heli/boat spawns][noobs welcome]?

0 of 50 slots are filled on East Coast Vanilla [no decay][heli/boat spawns][noobs welcome] right now. Seven-day check: 0 players on average. Peak reading: 3. The last 48 hours peaked at 19:00 UTC, averaging 1 players at that hour.

Server details

Where does East Coast Vanilla [no decay][heli/boat spawns][noobs welcome] sit?

No region tag on East Coast Vanilla [no decay][heli/boat spawns][noobs welcome]. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 198.73.57.135:28025.

What Rust version is East Coast Vanilla [no decay][heli/boat spawns][noobs welcome] on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by East Coast Vanilla [no decay][heli/boat spawns][noobs welcome]. Check: protocol. To join, your game must match; Steam handles the update.

What is the performance reading for East Coast Vanilla [no decay][heli/boat spawns][noobs welcome]?

Check: fps. Average 74 server fps over the last 48 hours, low of 50. Within range. Peak entity count: 135,256. Buildings, deployables and all else included. Check: memory. Peak use was 3,294 MB. What players call lag comes from low fps and an entity count on the rise.

Is East Coast Vanilla [no decay][heli/boat spawns][noobs welcome] up, and how often does it stay up?

Reading: online. East Coast Vanilla [no decay][heli/boat spawns][noobs welcome] answers right now. Check: restart. The uptime it reports puts the last restart about 4 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Rules and settings

How is East Coast Vanilla [no decay][heli/boat spawns][noobs welcome] configured, and what rules are in force?

Check: gather rate. The name East Coast Vanilla [no decay][heli/boat spawns][noobs welcome] does not state one. Group size, maximum: 6 players. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. It describes itself as vanilla. The meaning given: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Anti-cheat reading: VAC on, Valve's system.

What map is East Coast Vanilla [no decay][heli/boat spawns][noobs welcome] on?

Size 4,500 and seed 1379968243: the game generates the procedural map on East Coast Vanilla [no decay][heli/boat spawns][noobs welcome] from them. The map repeats when size and seed match. Open it on RustMaps from this page.

How to join

What do you do to join East Coast Vanilla [no decay][heli/boat spawns][noobs welcome]?

Press F1 in Rust and enter client.connect 198.73.57.135:28025. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://discord.com/invite/xuKgWXYwJR is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^v,gmrust,cs168909,ts6,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players Slots: 50.
ts6
Group limit Teams are capped at 6.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Difficulty

^v
Vanilla Unmodified from Facepunch's release: no altered rates, no kits, no extra rules.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.