RUST METRICSFlight deck · live data
Data live Servers11,898 Players103,740 Populated4,020 Fresh wipes 3 h406 Scan5 min
‹ All servers198.244.225.99:21438
Online Full Queue Fresh wipe Wipe due No query

AnkerRust 2x 4 Man

Online 198.244.225.99:21438 checked 11m ago

2x moddedoxide
COM 1 · connect

Server instruments

last reading Thu 17:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 163 SERVER FPS

Server fps

48 h low 54 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 50,141 ×1000

Entities

48 h range 49,825–52,380 · memory 3,655 MB
1239 ET SINCE RESTART 2D 00H

Uptime

2 days 0 hours since its last restart, at the last reading
7-day average0peak 1
Rank#9,796top 44%
Last wipe13d agono schedule published
Next wipe–no rhythm it keeps
Memory3,655MBat the last reading
REC 1

Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 2

The first 48 hours of its last wipes

Thu 15 OctThu 8 OctMon 5 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 20:50 UTC13d ago 2 – running 0
Thu 8 Oct, 00:33 UTC21d ago 2 halved by day 2 7.8 days 1
Mon 5 Oct, 16:27 UTC24d ago 2 held half 2.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on AnkerRust 2x 4 Man?

An average of 2 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 1 hours in. Above half that peak the crowd stayed until the next wipe in 50% of recent wipes. It fell below half by day 2 when it didn't.

When does AnkerRust 2x 4 Man wipe?

There is no next wipe to predict: AnkerRust 2x 4 Man wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 13 days 22 hours ago.

Lists and filters

Which tags does AnkerRust 2x 4 Man carry, and what do they mean?

Tags published by AnkerRust 2x 4 Man, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does AnkerRust 2x 4 Man appear in Rust Metrics lists and filters?

On Rust Metrics, AnkerRust 2x 4 Man sits in these lists: 2x Rust servers, checked live and Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 2x.

Occupancy

What position does AnkerRust 2x 4 Man hold among Rust servers?

Ranking for AnkerRust 2x 4 Man: #9,796 on seven-day player hours, top 44% of all ranked servers.

How full does AnkerRust 2x 4 Man get?

Current headcount on AnkerRust 2x 4 Man: 0 players, 50 slots available. Check: players over seven days. Average 0, peak 1.

Operator and location

Which location does AnkerRust 2x 4 Man run from?

No region tag on AnkerRust 2x 4 Man. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 198.244.225.99:21438.

What Rust version is AnkerRust 2x 4 Man on?

Rust network protocol 2635 and build 168909 on Linux is the build AnkerRust 2x 4 Man runs. To get in, your game needs the same protocol; Steam applies the update.

Is performance on AnkerRust 2x 4 Man within range?

Reading: 151 server fps on average across the last 48 hours. It never dropped below 54. Check: entities. The peak was 52,380, counting buildings, deployables and the rest of the world. Reading: 4,105 MB of memory at the highest. Expect lag when fps falls and entities climb.

How reliable is AnkerRust 2x 4 Man, and is it online now?

AnkerRust 2x 4 Man reports online. Status: normal. Reading: uptime. About 2 days ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.

Settings and map

What settings and rules apply on AnkerRust 2x 4 Man?

The name carries the rate: 2x gather on AnkerRust 2x 4 Man. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.

Which map is live on AnkerRust 2x 4 Man?

Size 3,150 and seed 1: the game generates the procedural map on AnkerRust 2x 4 Man from them. The map repeats when size and seed match. Open it on RustMaps from this page.

Connection

How do you connect to AnkerRust 2x 4 Man?

Press F1 in Rust and enter client.connect 198.244.225.99:21438. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players 50 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.