RUST METRICSFlight deck · live data
Data live Servers11,847 Players98,341 Populated3,870 Fresh wipes 3 h535 Scan5 min
‹ All servers198.244.179.144:4203
Offline Full Queue Fresh wipe Wipe due No query

My Rust Server | ScalaCube

Offline 198.244.179.144:4203 checked 2d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 5 10 15 20 PAX 0 /20

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,269top 68%
Last wipe2d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does My Rust Server | ScalaCube follow?

The rhythm of My Rust Server | ScalaCube's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 2 days 23 hours ago the current world was made.

Tag meanings

Which tags does My Rust Server | ScalaCube carry, and what do they mean?

Tags published by My Rust Server | ScalaCube, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp20 (Max players): 20 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show My Rust Server | ScalaCube?

These Rust Metrics lists carry My Rust Server | ScalaCube: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

What position does My Rust Server | ScalaCube hold among Rust servers?

Ranking for My Rust Server | ScalaCube: #15,269 on seven-day player hours, top 68% of all ranked servers.

What player count does My Rust Server | ScalaCube carry?

Reading for My Rust Server | ScalaCube: offline at this moment; last seen 2 days 18 hours ago. Seven-day reading: 0 players on average.

Operator and location

Which location does My Rust Server | ScalaCube run from?

No region comes from My Rust Server | ScalaCube. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 198.244.179.144:4203.

What Rust version is My Rust Server | ScalaCube on?

Rust network protocol 2635 and build 168909 on Linux is the build My Rust Server | ScalaCube runs. To get in, your game needs the same protocol; Steam applies the update.

Is My Rust Server | ScalaCube up, and how often does it stay up?

My Rust Server | ScalaCube reports offline. The last reading came 2 days 18 hours ago. Reading: 6% uptime over the last 2 full days. It was up 3 of 48 hours. Reading: first seen 26 October 2026, recorded by Rust Metrics.

Rules and settings

How is My Rust Server | ScalaCube configured, and what rules are in force?

No gather rate appears in the name: My Rust Server | ScalaCube. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on My Rust Server | ScalaCube?

From seed 12345, the game generates the procedural map on My Rust Server | ScalaCube. Its size is 4,000. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

How can you get onto My Rust Server | ScalaCube?

To join: start Rust, press F1 and type client.connect 198.244.179.144:4203. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp20
Max players 20 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.