RUST METRICSFlight deck · live data
Data live Servers11,793 Players79,700 Populated3,567 Fresh wipes 3 h247 Scan5 min
‹ All servers198.12.73.179:28015
Online Full Queue Fresh wipe Wipe due No query

Apex Syndicate | 3x | No Offline Raid

Online 198.12.73.179:28015 checked 13m ago

3x moddedoxide
COM 1 · connect

Server instruments

last reading Thu 21:00 UTC
0 38 75 112 150 PAX 0 /150

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 60 SERVER FPS

Server fps

48 h low 33 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 46,253 ×1000

Entities

48 h range 46,253–48,512 · memory 2,703 MB
1239 ET SINCE RESTART 6D 14H

Uptime

6 days 14 hours since its last restart, at the last reading
7-day average0peak 1
Rank#13,811top 62%
Last wipe27d agono schedule published
Next wipe–no rhythm it keeps
Memory2,703MBat the last reading
REC 1

Players

AveragePeak
0123423:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.7 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctWed 30 SepThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 07:24 UTC27d ago 0 – running 0
Wed 30 Sep, 14:54 UTC29d ago 2 – 1.7 days 0
Thu 24 Sep, 22:07 UTC35d ago 0 – 5.7 days 0
Thu 17 Sep, 22:07 UTC42d ago 0 – 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on Apex Syndicate | 3x | No Offline Raid?

The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in.

When does Apex Syndicate | 3x | No Offline Raid wipe?

No next wipe can be predicted for Apex Syndicate | 3x | No Offline Raid, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 27 days 14 hours ago the current world was made.

Tag meanings

How should you read the tags on Apex Syndicate | 3x | No Offline Raid?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp150 (Max players): Slots: 150; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server from Apex Syndicate | 3x | No Offline Raid. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Apex Syndicate | 3x | No Offline Raid appear in Rust Metrics lists and filters?

On Rust Metrics, Apex Syndicate | 3x | No Offline Raid sits in these lists: 3x Rust servers, checked live and Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 3x.

Player count

What position does Apex Syndicate | 3x | No Offline Raid hold among Rust servers?

Ranking for Apex Syndicate | 3x | No Offline Raid: #13,811 on seven-day player hours, top 62% of all ranked servers.

What player count does Apex Syndicate | 3x | No Offline Raid carry?

Current headcount on Apex Syndicate | 3x | No Offline Raid: 0 players, 150 slots available. Seven-day check: 0 players on average. Peak reading: 1.

Server

Where does Apex Syndicate | 3x | No Offline Raid sit?

No region tag on Apex Syndicate | 3x | No Offline Raid. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 198.12.73.179:28015.

What Rust version is Apex Syndicate | 3x | No Offline Raid on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by Apex Syndicate | 3x | No Offline Raid. To get in, your game needs the same protocol; Steam applies the update.

Is performance on Apex Syndicate | 3x | No Offline Raid within range?

Over the last 48 hours the average was 57 server fps; the floor was 33. Check: entities. The peak was 48,512, counting buildings, deployables and the rest of the world. Memory peak: 3,131 MB. Lag, as players feel it, is low fps plus a climbing entity count.

Is Apex Syndicate | 3x | No Offline Raid up, and how often does it stay up?

Reading: online. Apex Syndicate | 3x | No Offline Raid answers right now. By its reported uptime, the last restart was roughly 6 days 14 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.

Settings and map

What rules does Apex Syndicate | 3x | No Offline Raid enforce, and what are its settings?

The name carries the rate: 3x gather on Apex Syndicate | 3x | No Offline Raid. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.

What map is Apex Syndicate | 3x | No Offline Raid on?

Check: map. Procedural, size 3,000, seed 17762077, generated by the game on Apex Syndicate | 3x | No Offline Raid. The map repeats when size and seed match. Open it on RustMaps from this page.

Connection

How do you connect to Apex Syndicate | 3x | No Offline Raid?

Check: join. Open Rust, press F1, then enter client.connect 198.12.73.179:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp150
Max players Slots: 150.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.